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Part 16
Super Mario Galaxy 2

Part 16

Navigate Boo Moon Galaxy's Haunting the Howling Tower and Slipsand Galaxy's Squizzard's Sandy Sinkhole and Sailing the Sandy Seas with our Super Mario Galaxy 2 Part 16 guide.

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Navigate Boo Moon Galaxy's Haunting the Howling Tower and Slipsand Galaxy's Squizzard's Sandy Sinkhole and Sailing the Sandy Seas with our Super Mario Galaxy 2 Part 16 guide.

Walkthrough
  1. 1
    Boo Moon Galaxy - Haunting the Howling Tower: Start by navigating a maze. Take doors in the bottom right, then go left and left again to a bonus portal. Head straight up to one-way paths, then right to a dead end with a 1-Up. Heading left from the fork leads to a Boo portrait. Go left and left again for another 1-Up. Head around left to a statue, then come around and up. At the fork, head left through new doors and follow coins to a pipe. Hit the Checkpoint Flag. Use the Boo Mushroom to become Boo Mario/Luigi. Pass through the wall by shaking just before touching it. Take the vent left and head through the wall. Tap 'A' to pass the Boo on the left. Head along the path to the vent going up. Squeeze by two Boos, then go left, along the top and bottom parts to avoid spiky enemies. Take the vent up and head through the wall. Head below right for a 1-Up, then head up right. Wait for spiked enemies to part before passing. Slow down at the vent and take the left side. Take a straight course up past Boos without touching walls. At the top, float between gaps to the Star. A Boo Mushroom is now at the ship museum.
  2. 2
    Slipsand Galaxy - Squizzard's Sandy Sinkhole: Head forward into safe, light quicksand. Time passage between fireballs. The next area has 3 rings of fireballs on quicksand. Take the pipe for a ? coin challenge if desired. Head up through more fireball rings, gently tilting the Control Stick. Take the Launch Star. Fight against quicksand and wall pushers. Tread along the S-shaped walkway and grab the Comet Medal. Head up for a Fire Flower, then light 2 torches for a 1-Up and nab cacti enemies. Climb wall pushers, avoiding the middle where they meet. Climb the first set, then jump/spin or long jump to the next. Head right to the Checkpoint Flag and use the Launch Star. Ride the sandy slide, being gentle with the Control Stick to avoid rolling cylinders. The path thins at the end; let go of the Control Stick to slide naturally. Hit the 2nd Checkpoint Flag, then jump up left. Past the Launch Star is a Luma Shop. Use the Launch Star to reach the Squizzard miniboss. To defeat Squizzard, grab a Fire Flower, avoid his balls, and fire into his mouth when open. Refresh firepower and continue. In the second phase, avoid cannons and bombs by standing between them. Continue firing into his mouth to win the Star.
  3. 3
    Slipsand Galaxy - Sailing the Sandy Seas: Head forward on moving platforms along safe quicksand. Get the Life Mushroom from the 3rd platform on the left. At the circular land strip, use the pipe to reach the gravity-defying area. Avoid firebars and head up left, then along the ceiling to right steps. Head around to the upper part of the original area and right, standing on a rotating box for coins. Take the red pipe to exit. Long jump to a moving platform, then left to the Launch Star. Hit the Checkpoint Flag. Step on the sandy block bird. Avoid instant-death quicksand. Shift to the left wing, avoiding cacti and Magikoopas. Dash to the right side, avoiding fireballs. Stay in the middle, then right, then middle again for Star Bits. Stand on the left, then right. In a group of 4, stand in the middle, then stay on the left as the wing is repaired, and similarly on the tip of the right side. Avoid the Silver Chomp by shifting to safe areas of the bird, letting it roll past, then jumping to repaired parts. Long jump to the Star on the safe platform.
  4. 4
    Fleet Glide Galaxy - Fluzzard's Wild Battlefield Guide: Fluzzard is back. Switch the Wiimote to your dominant hand. Passing all 5 red archways releases the Comet Medal. Head slightly right to avoid a lava monster, then straight on a nosedive through the 1st red archway. Stay left through a blue hole for a 1-Up. Tilt left about 90 degrees through Star Bits to the 2nd red archway. Tilt left another 90 degrees through a tunnel, avoiding poles. Pass bats and Banzai Bills, then under Thwomps through the 3rd red archway. Head down and slightly left through the 4th archway. Avoid debris while heading straight down the middle on a nosedive through the 5th archway to release the Comet Medal.
Tips
  • In Haunting the Howling Tower, consider playing as Luigi.
  • In Squizzard's Sandy Sinkhole, be very gentle with the Control Stick on the sandy slide. Let go of the stick at the end to slide naturally.
  • In Sailing the Sandy Seas, avoid the Silver Chomp by using safe areas of the bird and jumping to repaired parts.
  • In Fluzzard's Wild Battlefield, passing all 5 red archways releases the Comet Medal.
  • Haunting the Howling Tower: Star, Boo Mushroom (at ship museum)
  • Squizzard's Sandy Sinkhole: Star, ? coin challenge, Comet Medal (from feeding Hungry Luma 1500 Star Bits to access Slipsand Galaxy)
  • Sailing the Sandy Seas: Star, Life Mushroom
  • Fluzzard's Wild Battlefield: Comet Medal

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