Super Mario Galaxy 2 Part 33 walkthrough covering bosses like Digga-Leg, Gobblegut, and Bowser. Learn strategies to collect stars.
Walkthrough
- 1Spin-Dig Galaxy - Digga-Leg: Use the Spin Drill and aim for the glass dome holding the star when it's under the robot's head. After each hit, the dome flips and drill enemies appear. Avoid hitting the feet. Three hits defeat Digga-Leg and yield the star.
- 2Bowser Jr.'s Fiery Flotilla - Gobblegut: Avoid Gobblegut's head and spin at the red bulging "bellyaches" (like balls). Run to avoid its head and wait for it to dig into the planet. You can stand close to its body but move when its head emerges to avoid its charge. Keep moving on the small planet to avoid hits. Three hits defeat Gobblegut and yield the star.
- 3Puzzle Plank Galaxy - Bugaboom: Use the trampoline and your cloud move to rise above Bugaboom. Jump to its back and ground pound it. Avoid the water to prevent changing back. After one hit, it rotates slightly while flying; after two hits, it rotates faster. Repeat the moves until you win the star.
- 4Boulder Bowl Galaxy - Rollodillo: Roll as Rock Mario into Rollodillo's blue buttocks when it stops. Avoid its spiked ball when it starts rolling. After three hits, it moves faster. On the fourth hit, you get the star.
- 5Bowser's Lava Lair - Bowser: Ignore the lights that appear. After Bowser pounds the ground, jump on a golden ball and pound it, aiming for Bowser (anywhere but his spiked shell) before the balls turn to stone. After two hits, Bowser uses a fiery breath attack. Run away from the light and jump on a golden ball, then pound it. After four hits, you earn your 2nd Grand Star.
- 6Freezy Flake Galaxy - Sorbetti: Aim and spin at Sorbetti's red nose when it rolls towards you. After two hits, it moves faster. Three hits win the star.
- 7Bowser Jr.'s Mighty Megahammer - Megahammer: Grab a Bullet Bill and fire it at a blue glass dome. Fire twice at both blue domes. Once they turn black, use the Sling Star to reach the back with a big blue glass dome. Use a Bullet Bill to fire at it, jumping over the pink electric beams. He will turn around, so use the Sling Star again to reach the back. After hitting the back twice, the second phase begins. Aim for the clear glass dome on top with Bowser Jr. inside. Jump over two slams of electricity from the hammer arms, then fire a Bullet Bill at the dome when he is idle. Two hits win a Grand Star. Use the Sling Star to reach it.
- 8Flipsville Galaxy - Glamdozer: Walk to the underside of the planet and pound the wheel under the boss where the starburst symbol is to start the fight. Pound a wheel under the boss when it walks over it. After two hits, Glamdozer is quicker, shoots fireballs, and can crawl under the planet. After four hits, you win the star.
- 9Bowser's Gravity Gauntlet - Bowser: Avoid the light of fire attacks or meteor crashes. Pound a golden ball to Bowser's body. After four hits, you win the Grand Star. This fight includes electric beams to jump over (no more than two).
- 10Slipsand Galaxy - Squizzard: Step towards the quicksand hole to activate the fight. Grab a Fire Flower and avoid the balls Squizzard throws. Fire into its mouth when it opens. In the second phase, Squizzard brings out cannons, but they are easy to avoid. A pair of bombs are thrown out; stand between them to be safe. Continue firing into its mouth to win the star.
- 11Shiverburn Galaxy - Prince Pikante: Skate around the arena to avoid the Zamboni Prince Pikante rides. Spin at any green coconuts he releases to hit him. After two hits, he moves faster and attacks with more items. After three hits, you win the star.
- 12Bowser Jr.'s Boom Bunker - Boomsday Machine: Avoid its spouting electric balls and rotating firebars. Get a Cloud Flower and use it over a vent. Ride it up, avoiding electric balls, and long jump about two times to reach the dome. Pound it for a hit. Do not pound the dome when the machine is electrified (yellow). After two hits, the tank moves constantly. Refresh your cloud flower about two times as you move towards it. Use the vent, then get on a stationary cloud to refresh. Long jump and use a cloud to get closer to the machine's dome. Pound the dome one more time to win the Grand Star.
- 13Throwback Galaxy - Whomp King: Avoid its red shadow and jump when it slams to not be frozen by its vibration. Pound the cracked star on its back.
Tips
- For Digga-Leg, precise aiming is key as the dome moves.
- When fighting Gobblegut, constant movement on the small planet is crucial.
- In Puzzle Plank Galaxy, avoid the water to maintain your cloud abilities.
- For Rollodillo, timing your rolls when it stops is important.
- Bowser's Lava Lair requires quick reactions to pound the golden balls.
- Sorbetti is defeated by precise spins when it charges.
- Megahammer requires careful use of Bullet Bills and Sling Stars, paying attention to electric beams.
- Glamdozer's fight involves timing your pounds on the wheels as it moves.
- Bowser's Gravity Gauntlet adds environmental hazards like electric beams and meteor crashes.
- Squizzard is an easy boss if you utilize the Fire Flower effectively.
- Prince Pikante requires continuous skating and precise spins on coconuts.
- Boomsday Machine requires careful use of Cloud Flower abilities and timing to avoid electrification.
- For Whomp King, watch for its shadow and time your jumps.
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