Learn how to succeed in Tempest Rising's optional Defend Missions. Protect generators, manage waves, and utilize wargear effectively to secure Strategic Assets and boost your campaign score.
Optional Defense missions in Tempest Rising often appear when you secure Strategic Assets on planets. Securing more assets can trigger more of these missions, potentially creating hectic situations with time constraints forcing travel between planets. Failing or refusing to deploy in these missions results in the loss of the attacked Strategic Asset.
It's crucial to succeed in Defend Missions for several reasons: maintaining sector bonus control, positively impacting your Savior rating in the Campaign Score, and ensuring continued access to accessories like the Locator Beacon, Rosarius, and Signum.
- 1At the start of a Defend Mission, you deploy at the Strategic Asset's location. Your primary objective is to protect at least one of the three generators. Losing all generators or your entire squad results in mission failure.
- 2You have 25 seconds to prepare before the first of four enemy waves attacks. There are approximately 15-second intervals between waves.
- 3Equipped wargear can provide significant advantages:
- Locator Beacon: Call in Automated Tarantula Turrets for fire support.
- 4Cluster Mine Pack: Trap enemy entry points or paths, especially effective against large enemies like Tyranid Carnifexes, Ork Deff Dreads, or Eldar Wraithlords.
- 5Remote Detonation Charges: Can critically damage or instantly kill final wave bosses, but be cautious as they can also harm your own units.
- 6Rosarius: Temporarily makes your squads invulnerable, useful for turning the tide of battle.
- 7Always position your squads behind heavy cover, indicated by green dots on the ground.
- 8Destroy Supply Crates in your vicinity to collect their contents, replenishing items like Frag Grenades or Stimulant Kits.
- 9Employ an offensive defense: Have your squads meet approaching enemy waves head-on. Utilize abilities like the Force Commander's Battle Cry, Tarkus' Tactical Advance, and Avitus' Focus Fire. Cyrus, with a Sniper Rifle, can suppress enemies and eliminate long-ranged threats using High-Powered Shot.
- 10Use Stimulant Kits conservatively. If needed, command squads to fall back (X-key), recover, and then attack-move (A-key) towards the enemy.
- 11In higher levels, enemy waves become tougher and more numerous. Tarkus can draw enemy attention with Taunt, and his trait I Shall Not Fall prevents incapacitation during Tactical Advance. Cyrus can use Drop Smoke with Infiltrate to stun enemies twice.
- 12Consider using specific Primarch builds for Primarch difficulty. Later in the game, with Terminator armors, overwhelming firepower may suffice, making some tactics less critical unless extraordinary circumstances arise.
- Never panic during intense moments; it can lead to disarray.
- Use your squads' fall back and attack-move commands to manage their health and reposition effectively.
- Coordinate squad abilities for maximum impact, especially against challenging waves.
Wargear Found in Defend Missions:
- Honor of Terra
- Ork Killer
- Armor of Victory
- The Unwavering Warrior
- Lance of Furious Dawn
- The Mercy of the Wise
- Pride of the First Company
- Sword of Purity
- Fourth Company Standard
- Vault of Captain Trythos
- Left Hand of the Just
- Heraldry of Davian Thule
- Combat Teleporter
- Standard of Azariah
- Pyre of the Witch
- Righteous Inferno
- Garb of Kuros
- Tempest of Fire
- Unrelenting
- Skyhammer
- True Companion
- The Herald of War
- Hand of Rage
- Golden Mantle of Terra
- Warp Shield Teleporter
- Heraldry of Gabriel Angelos
- Mail of the Immortals
- Unseen Demise of the Vain
- Warrior's Holy Wrath
- Silent Wrath
- Banisher of Night
- Cuirass of Prathios
- Hammer of Cadia
- Might of the Unforgiving
- Fist of Belial
- The Pitless Lance of Vengeance
- Isador's Folly
- Malleus Terminatus
- Ortega's Last Judgment
- Stormrider Teleporter
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