Learn about Aptitudes in The Outer Worlds 2, including their effects on skills like Determination and Persuade, and damage resistances.
Aptitudes are quirks selected during character creation in The Outer Worlds 2. They typically offer minor bonuses to skills or small damage resistances. Skill bonuses apply to your effective skill, not your base skill.
Aptitudes and their effects:
- No Discernible Aptitude: Determination +1
- Beverage Service Technician: Drink Effect Duration +3%
- Bureaucrat, Rank 0: Block +1
- Cashier, Sub-Grade, Non-Supervisory: Persuade +1
- Construction, Electrician Class, Wire Spooler: Shock Damage Received -3%
- Elevator Operations Specialist: Engineering +1
- Factory Worker, Conveyor Operator: Dodge +1
- Farmer, Dirt: N-ray Damage Received -3%
- Food Additive Tester: Food Effect Duration +3%
- Janitor, Sanitation Class: Corrosion Damage Received -3%
- Tossball Team Mascot: Inspiration +1
- Medical Technician, Junior Grade: Medical +1
- Safety Inspector: Plasma Damage Received -3%
- Scientist Assistant, Level 0, Class A: Science +1
- Sub Sous Chef: 1-Handed Melee +1
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