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Groundbreaker
The Outer Worlds 2

Groundbreaker

Navigate the Impounded section of Groundbreaker, find the Prismatic Hammer, and explore the Groundbreaker Promenade in this detailed walkthrough for The Outer Worlds 2.

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Navigate the Impounded section of Groundbreaker, find the Prismatic Hammer, and explore the Groundbreaker Promenade in this detailed walkthrough for The Outer Worlds 2.

Walkthrough
  1. 1
    Upon arrival, speak with Parvati to initiate her companion quest, Drinking Sapphire Wine.
  2. 2
    Leave your ship, select your party, and head left for initial loot.
  3. 3
    Approach Felix near a shipping container; he is a potential recruit but cannot be recruited yet.
  4. 4
    Wander the docking bay, steal loot, and find a Mardet ID Cartridge. This can be used with the Holographic Shroud to disguise yourself in Restricted Areas.
  5. 5
    Attempt to use the Holographic Shroud near a level 30 locked door to the left of the Customs building. A purple bar at the bottom of the screen indicates your disguise's duration. Successfully maintaining your disguise three times unlocks the 'Impossible Mission' trophy. A dialogue skill of 40 can help achieve this.
  6. 6
    Loot the area for quality items and ship decorations like OSI Prayer Beads and a Hoop. Avoid the Mardet security guard.
  7. 7
    Proceed through the security area to the cells. Use the security terminal behind a level 30 locked door to select "Eject Docking Records Data Cartridge" to advance The Empty Man (3600XP). Read about Confiscated Goods and security logs.
  8. 8
    Return outside and talk to Max, handing over the Groundbreaker Data Cartridge (3600XP).
  9. 9
    Head to the Customs Building. Use the Vending Machines and check bounty notices.
  10. 10
    Approach Corporal Wheeler and present Hawthorne's ID. Wheeler will inform you about your impounded ship and direct you to Udom Bedford. Agree to a favor for Wheeler to initiate Solution Vital. Exhaust his dialogue for more station information.
  11. 11
    Enter the now-open gates. Speak with Pvt. Flores and Comdt. Sanita through the window to your left. Ask about the MacRedd bounty and accept it to initiate Who Goes There.
  12. 12
    If you haven't picked the lock to the security office, use Persuade 45 to gain entry via Pvt. Flores, or use an ID cartridge. Inside, find a workbench and potentially another Mardet ID Cartridge on a crate.
  13. 13
    Proceed through the doorway with the Freighter Crew and enter the dormitory. Loot minor items and find a Rest-N-Go Keycard.
  14. 14
    Use boxes to climb onto the bunks, then drop down. This area is hostile with three outlaws and a Scrap Mechanical. The Outlaw Squad Leader carries a Repair Hangar Keycard.
  15. 15
    Use the Repair Hangar Keycard to unlock the nearby door and retrieve the Prismatic Hammer from the safe (4000XP). Read about the weapon on the terminal. The Prismatic Hammer cycles damage types; Science 60 unlocks Corrosive, and Science 80 unlocks N-ray damage.
  16. 16
    Exit through the steps and unbar the door to return to the freight area. Turn left and go through the double doors to the Promenade.
  17. 17
    Groundbreaker Promenade: On Supernova difficulty, see Udom Bedford immediately as you cannot sleep on your ship until the impound is lifted.
  18. 18
    Go down the stairs, turn left, and enter the Rest-N-Go. Use the Rest-N-Go Keycard in the back room to open one of three safes with superior loot. Other containers hold less valuable items.
  19. 19
    Climb the ladder to the upper level. Access the terminal in the room on the right (Hack 20 required) and find Tossball Cards.
  20. 20
    Find Bypass Shunts between rooms. If you have a spare keycard, you can access the next room, though it contains nothing significant.
  21. 21
    Climb back down the ladder. Loot the first cubicle on the right and the adjacent rubbish-strewn area (containing three Mag-Picks).
  22. 22
    Ignore the room with the guard for now. Enter the area to the left, crouch, and proceed to an area with mattresses for minor loot.
  23. 23
    Continue to a Restricted Area in the Sick Bay to find drugs.
  24. 24
    Return to the lobby and enter the room with the guard outside.
Tips
  • The Mardet ID Cartridge is crucial for navigating Restricted Areas using the Holographic Shroud.
  • A high dialogue skill (40+) can help with the 'Impossible Mission' trophy related to maintaining disguises.
  • The Prismatic Hammer is a powerful weapon whose effectiveness can be enhanced with high Science skill.
  • On Supernova difficulty, prioritizing a meeting with Udom Bedford is recommended due to ship impoundment.
  • Drinking Sapphire Wine (Quest)
  • Solution Vital (Quest)
  • Who Goes There (Quest)
  • The Empty Man (Quest, 3600XP)
  • Groundbreaker Data Cartridge (Quest, 3600XP)
  • Prismatic Hammer (Weapon, 4000XP)
  • 'Impossible Mission' Trophy (if disguise objectives are met)

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