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Part 60
Virtua Fighter 5 Ultimate Showdown

Part 60

Learn Wolf Hawkfield's complete move list in Virtua Fighter 5 Ultimate Showdown. Master his pro wrestling style with detailed command inputs for every strike, throw, and special move.

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Learn Wolf Hawkfield's complete move list in Virtua Fighter 5 Ultimate Showdown. Master his pro wrestling style with detailed command inputs for every strike, throw, and special move.

Walkthrough:

Wolf Hawkfield, a professional wrestler from Canada, enters the Fifth World Fighting Tournament with a renewed sense of purpose after his nightmares about Dural ceased. His fighting style is Pro Wrestling, and this section outlines his command list.

Legend:

  • P = Punch
  • K = Kick
  • G = Guard
  • => = Forward
  • <= = Back
  • = Forward/Down
  • / = Backward/Down
  • ^ = Up
  • | = Down
  • Hold = Hold for at least one second
  • HCF = Half Circle Forward (Back to Front)
  • HCB = Half Circle Back (Front to Back)
  • UF = Up/Forward
  • UB = Up/Back
  • FCFC = Full Circle Forward Clockwise
  • FCFCC = Full Circle Forward Counter-Clockwise
  • FCBC = Full Circle Backward Clockwise
  • FCBCC = Full Circle Backward Counter-Clockwise

Normal Moves:

  1. Straight Hammer - P
  2. Jab Straight - P,P
  3. One Two Upper - P,P,P
  4. Elbow Smash - P,P,=>,P
  5. Combo Elbow Butt - P,P,=>,P,<=,P
  6. Combo Double Arm Suplex - P,P,=>,P,/,P+K+G
  7. Hammer Kick - P,K
  8. Body Blow - =>,P
  9. Dragonfish Blow - =>,P,P
  10. Rolling Back Elbow - =>,P,P+K
  11. Screw Hook - HCB,P
  12. Screw Lariat - HCB,P,P
  13. Elbow Butt - <=,P
  14. Shoulder Attack - <=,=>,P (can be charged)
  15. Shoulder Attack~Cancel - <=,=>,P then | while charging
  16. Clothesline - <=,=>,=>,P
  17. Rolling Elbow - <=, ,P
  18. Emerald Flowsion - <=, ,P then HCF,P+G during hit
  19. Emerald Flowsion Variant - <=, ,P then max input speed HCF,P+G during hit
  20. Reverse Emerald Flowsion - (opponent facing away) <=, ,P then HCF,P+G during hit
  21. DD5 - (opponent facing away) <=, ,P then max input speed HCF,P+G during hit
  22. Low Hammer - | ,P
  23. Vertical Smash - Hold | , ,P
  24. Reverse Sledgehammer - Hold | , ,=>,P
  25. Arrow Knuckle - ,P
  26. Comet Hook - / ,P
  27. Elbow Rush 1 - / ,=>,P
  28. Elbow Rush 2 - / ,=>,P,P
  29. Elbow Rush 3 - / ,=>,P,P,P
  30. Tomahawk Chop - UF,P
  31. European Elbow - UF,P then =>,P+G during counter hit
  32. High Kick - K
  33. Double High Kick - K,K
  34. Knee Lift - =>,K
  35. Low Drop Kick - =>,| ,K
  36. Savate - <=,K
  37. Standing Low Kick - | ,K
  38. Low Smash - Hold | (or / ) K
  39. Face Lift Kick - ,K
  40. Drop Kick - UF,K
  41. Level Back Crush - P+K (can be charged)
  42. Dragon Knuckle - =>,P+K
  43. Dragon Knuckle Combo - =>,P+K,P
  44. Dragon Chop - =>,P+K,P,P
  45. Quick Shoulder - =>,=>,P+K
  46. Ogre Slash - HCB,P+K
  47. Half Nelson Suplex - HCB,P+K then P+G during hit
  48. Short Shoulder - <=,=>,P+K
  49. Ogre Chop - HCF,P+K
  50. Burning Hammer - HCF,P+K then P+G during hit
  51. Burning Driver - (opponent facing away) HCF,P+K then P+G during hit
  52. Grizzly Larait - ,P+K
  53. Regret Discharge - ,P+K
  54. Pounding Elbow - UF,P+K
  55. Death Scythe - K+G
  56. Rolling Savate - =>,K+G
  57. Tornado Savate - =>,=>,K+G
  58. Heavy Toe Kick - <=,K+G
  59. Toe Kick Side - <=,K+G,K
  60. Toe Kick Stunner - <=,K+G then P+G during hit
  61. Front Roll Kick - <=,=>,K+G
  62. Neck Cut Kick - | ,K+G
  63. Thrust Kick - ,K+G
  64. Kenka Kick - / ,K+G
  65. Flying Zero - UF,K+G
  66. Running Shoulder Attack - Hold =>,P+K (while running)
  67. Jumping Back Elbow - Hold =>,P+K+G (while running)
  68. Sidestep Catch - P+K (during Defensive Move)
  69. Body Blow - P (during Offensive Move)
  70. Dynamic Kick - K (during Offensive Move)

Moves from Reject Wall:

  1. Reject Wall - P+K+G (vs high punch/mid punch/elbow)
  2. Reject Wall~Knuckle Arrow - P+K+G success, then P
  3. Reject Wall~Low Drop Kick - P+K+G success, then K
  4. Reject Wall~Level Back Chop - P+K+G success, then P+K
  5. Reject Wall~Catch - P+K+G success, then P+G
  6. Reject Wall~Reject Wall - P+K+G success, then P+K+G

Moves from Deadly Move:

  1. Deadly Move Front - =>,P+K+G
  2. Deadly Move Back - <=,P+K+G
  3. Clothesline - From Deadly Move: P
  4. Jumping Knee - From Deadly Move: K
  5. Running Shoulder Attack - From Deadly Move: P+K
  6. Sky High Shoulder Through - From Deadly Move: P+G

Throws:

  1. Face Crush Chop - P+G
  2. Catch - =>,P+G
  3. Quebradora Slam - From Catch: P+G
  4. Push - From Catch: ,P+G
  5. Schwein - From Catch: / ,P+G
  6. Spiral Bomb - From Catch: <=,P+G
  7. Change - From Catch: =>,P+G
  8. One and Only - From Change: P+G
  9. Push - From Change: =>,P+G
  10. Calf Branding - From Change: ,P+G
  11. Dangerous Backdrop - From Change: <=,P+G
  12. Giant Swing - HCF,P+G
  13. Giant Swing (fastest input) - (max input speed) HCF,P+G
  14. KS - FCFC(or FCFCC) P+G
  15. DDT - <=,P+G
  16. Turbo Drop Third - HCB,P+G
  17. Low Sway Tackle - <=,<=,P+G
  18. F5 - FCBC(or FCBCC) P+G
  19. Snap Meyer - ,P+G
  20. Soccerball Kick - From Snap Meyer: <=,=>,K
  21. Smash Down Bottom - <=, ,P+G
  22. Jackhammer - ,P+G
  23. Swing Through - / ,P+G
  24. Frankensteiner - UF,P+G
  25. Wall Body Slam - (wall behind opponent) ,P+G
  26. Shotgun Chop - (wall behind opponent) ,P

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