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Warhammer 40,000: Rogue Trader

Warhammer 40,000: Rogue Trader

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Welcome, Rogue Trader! In this massive CRPG set in the grim darkness of the 41st Millennium, you'll take on the role of an heir to a dynasty of the same name, tasked with carving out your own empire among the stars. You'll lead your own voidship, recruit a diverse party of companions, and make galaxy-shaping decisions as you explore the Koronus Expanse. Expect deep tactical combat, branching narratives, and plenty of opportunities to embrace or defy the Imperium's rigid doctrines.

This guide focuses on a specific, yet crucial, aspect of personalizing your Rogue Trader experience: custom portraits. We'll walk you through exactly where to find the portraits folder on your system, the required image file types, and the precise dimensions needed to ensure your chosen images display correctly. Get ready to make your character truly your own!

Abelard Build Guide: Companions

Discover the ultimate Abelard Warrior Assassin build for Warhammer 40,000: Rogue Trader. Master tanking, DPS, and survivability for any difficulty.

This guide details two powerful builds for Abelard in Warhammer 40,000: Rogue Trader: the Warrior Assassin for early-game tanking and late-game DPS, and the Assassin build focusing on melee damage.

Abelard’s Warrior Assassin Build

The Warrior build establishes Abelard as a tank in the early game, leveraging his Navy background for cover in open areas. This build is beneficial for Hard or Unfair difficulties, providing team and tanking buffs. It also sets up for a later assassin role, enhancing survivability and granting increased charge distance for mobility. Talents like Reckless Strike, Sworn Enemy, and Daring Breach are crucial for dealing significant damage, synergizing with Vulnerability and Weakspot targeting in the Assassination tree.

Warrior Build Skills

SkillsLevel
Charge1
Athletics2
Endure3
Daring Breach / Thick Skin4
Contempt / Strength5
Reckless Strike / Carouse6
Weapon Skill / Nimble7
Carouse / Defensive Manoeuvres8
Daring Breach 49
Rigorous Training / Weapon Skill10
Sworn Enemy / Get Off Me11
Toughness / Athletics12
Ramming Speed / Demolition13
Strength / Scatter14
Daring Breach II15

Key talents include Defensive Manoeuvres, Sworn Enemy, and Reckless Strike for early damage windows and synergy with the Assassination tree. Improving characteristics like Strength (bonus melee crit chance, melee damage) and Toughness (Wounds) enhances Abelard’s tanking capabilities. Athletics improves his role in combat and world/dialogue checks. Warrior and common talents granting Dodge are useful for avoiding ranged attacks and improving the Lethality bonus.

The Warrior build is typically completed around the start of Chapter 2, transitioning into the Assassin playstyle.

Assassin Build

The Assassin build focuses on making Abelard a prominent melee DPS threat, combining Warrior damage buffs with strong weaponry for efficient boss and pack management, even on higher difficulties. His established defensiveness allows him to survive heavy hits, while talents enhance his mobility, AoE, and boss-killing potential. Party synergy talents are also considered to optimize AP usage.

Assassin Build Skills

SkillsLevel
Seek an Opening1
Poised to Strike2
Bringer of Doom3
Dispatch4
AP Increase / Weapon Skill5
Perfect Opening / Weapon Skill6
Demolition / Death Whisper7
Create an Opening8
Strength / It Will Not Die9
Ambush10
Strength / Athletics11
Dispatch III12
Swift Movements / Lethality Heightens13
Perception / Athletics14
Feinting Attack15
Power Weapon Expert / Inevitable Enervation16
Athletics17
Professional Acumen / Agility18
Dueling Mastery19
Dispatch II - Execution Window20

Core talents include Death Whisper for a free hit from ranged or melee weapons at a damage cost, useful for triggering effects. Inevitable Enervation reduces enemy dodge chance, effective against tough enemies and bosses. Party synergy traits like Create an Opening provide a weakspot/opening if an ally crits a nearby target, saving AP. Defensive talents like Agility and Toughness, along with Nimble, improve survivability and allow Abelard to keep up with boss battles and mechanics, offering dodge for the Assassin Lethality mechanic.

Suggested Weapons, Armor, and Accessories in Chapter 2

The Hammer of Epiphany, a two-handed power hammer, is recommended. It can be acquired by sacking the temple using the Heretical option at the Foulstone monastery on the Trinnitos System. This weapon is considered the best two-handed option in Chapter 2 and beyond, boasting 40% armor penetration, further enhanced by the Power Weapon talent, making it ideal for the assassin role against all enemy types. Strength and weapon skill modifying items are also beneficial.

Abelard Build Guide: Rogue Trader

Build Abelard as a Warrior Assassin tank and melee DPS threat in warhammer 40k rogue trader. Get the Hammer of Epiphany in Chapter 2.

Warrior Build Skills:

  1. Level 1: Charge
  2. Level 2: Athletics
  3. Level 3: Endure
  4. Level 4: Daring Breach / Thick Skin
  5. Level 5: Contempt / Strength
  6. Level 6: Reckless Strike / Carouse
  7. Level 7: Weapon Skill / Nimble
  8. Level 8: Carouse / Defensive Manoeuvres
  9. Level 9: Daring Breach 4
  10. Level 10: Rigorous Training / Weapon Skill
  11. Level 11: Sworn Enemy / Get Off Me
  12. Level 12: Toughness / Athletics
  13. Level 13: Ramming Speed / Demolition
  14. Level 14: Strength / Scatter
  15. Level 15: Daring Breach II

Key picks for the Warrior phase include Defensive Manoeuvres, Sworn Enemy, and Reckless Strike to establish early damage windows and synergize with the later Assassin tree. Improving Strength enhances melee crit chance and damage, while Toughness boosts Wounds. Athletics improves party role and world checks. Warrior and common talents granting Dodge are useful for avoiding ranged attacks and improving Lethality bonus.

The Warrior build is typically completed around the start of Chapter 2.

Assassin Build Skills:

  1. Level 1: Seek an Opening
  2. Level 2: Poised to Strike
  3. Level 3: Bringer of Doom
  4. Level 4: Dispatch
  5. Level 5: AP Increase / Weapon Skill
  6. Level 6: Perfect Opening / Weapon Skill
  7. Level 7: Demolition / Death Whisper
  8. Level 8: Create an Opening
  9. Level 9: Strength / It Will Not Die
  10. Level 10: Ambush
  11. Level 11: Strength / Athletics
  12. Level 12: Dispatch III
  13. Level 13: Swift Movements / Lethality Heightens
  14. Level 14: Perception / Athletics
  15. Level 15: Feinting Attack
  16. Level 16: Power Weapon Expert / Inevitable Enervation
  17. Level 17: Athletics
  18. Level 18: Professional Acumen / Agility
  19. Level 19: Dueling Mastery
  20. Level 20: Dispatch II - Execution Window

Core Assassin talents include Death Whisper, which allows a free hit from ranged or melee weapons at the cost of some damage, useful for tactical triggers. Inevitable Enervation reduces enemy dodge chance, beneficial against tough enemies. Party synergy traits like Create an Opening provide a weakspot if an ally crits a nearby target, saving AP. Defensive talents like Agility and Toughness improvements, along with Nimble for dodge, are crucial for the Assassin Lethality mechanic and survivability.

Suggested Weapons, Armor and Accessories in Chapter 2:

The Hammer of Epiphany is the recommended two-handed hammer for Chapter 2. It is obtained by sacking the temple using the Heretical option when encountering the Foulstone monastery on the Trinnitos System. This weapon offers a mighty 40% armor penetration, which is further enhanced by the Power weapon talent. Strength and weapon skill modifying items are also beneficial.

Aeldari in Distress: Locations & Choices: In Distress And Rogue Trader

Guide to completing the 'Aeldari in Distress' quest in Warhammer 40,000: Rogue Trader. Discover the locations of Forgotten Twins, Odaenathus XI, and Tenebris Aquae star systems.

Alright, let's get you through the 'Aeldari in Distress' quest in Warhammer 40,000: Rogue Trader. This one's all about hopping between a few specific star systems to find out what's going on with some Aeldari ships. Don't worry, I'll walk you through exactly where to go and what to expect.

Walkthrough
  1. 1
    Forgotten Twins Location:

    Start from the Janus system. Look towards the bottom right of your star map. You'll want to head right, towards Langrenn's Belt, and then down to the Forgotten Twins system. Once you arrive, interact with the derelict ship. It's not super eventful, mostly just giving you some insight from Yrliet about its Aeldari origins.

  2. 2
    Odaenathus XI Location:

    This system is located towards the very top of your star map in Chapter 2. To get there from the Forgotten Twins, you'll need to navigate through a few systems: Mu-Rho 79, Mundus Nulius, Mundus Valancius, and Narmer IV, before heading right to Odaenathus XI. Heads up: This system is crawling with Drukhari. There are four Drukhari vessels guarding points of interest. If you get too close to them or the planets they're guarding, you'll trigger a space battle. These guys call for backup, so it can get really tough. Your best bet is to carefully navigate through the gaps between them, avoiding the planets entirely, to reach the Aeldari vessel. You can then scavenge and loot the ship for more information.

  3. 3
    Tenebris Aquae Location:

    This is the final system and it's located on the far left of the star map, so it's a bit of a trek. A good way to get there is to head back to Telikos Epsilon (Janus). From there, go to Orsellio Prophecy, then navigate left to Adermatt II. From Adermatt II, move down one system to reach Tenebris Aquae. When you arrive, you'll find the Imperial Fleet fighting an Aeldari ship. You have a choice here: you can either help the Aeldari by attacking the two Imperial vessels, which lets the Aeldari ship escape, or you can tell the Imperial vessel to stand down. If you do the latter, the Aeldari ship will try to flee, but its engines will go into overdrive and destroy the ship when you catch up. Sadly, you can't actually make contact with the Aeldari vessel here, but this is the last objective for the mission. Don't stress too much about the outcome here; you'll get more context for Yrliet's questline later in Chapter 3.

Tips
  • When navigating to Odaenathus XI, prioritize stealth and avoiding combat. The Drukhari reinforcements can quickly overwhelm you if you engage them carelessly.
  • At Tenebris Aquae, understand that regardless of your choice, you won't be able to establish contact with the Aeldari ship in this particular encounter. The mission primarily serves to advance Yrliet's personal story.

Completing this mission progresses Yrliet's personal questline and provides narrative insights into her past and the Aeldari situation. Specific loot will depend on your actions and scavenging within the systems.

Aeldari in Distress: Locations & Choices: Yrliet

Need help with the Aeldari in Distress quest in Warhammer 40,000: Rogue Trader? Follow our guide to find Yrliet's kin across the Forgotten Twins, Odaenathus XI, and Tenebris Aquae systems.

Alright, let's get Yrliet's personal quest, 'Aeldari in Distress,' sorted. This one's all about tracking down some Aeldari ships across a few star systems. It sounds straightforward, but each stop has its own little challenge, so pay attention!

The Quest So Far: You're looking for three specific star systems to help Yrliet find her people.

The Systems You Need to Visit:

  1. Forgotten Twins
  2. Odaenathus XI
  3. Tenebris Aquae

Forgotten Twins Location

First up is the Forgotten Twins system. If you're starting from Janus, this one's pretty close. Just keep an eye on the bottom right of your screen if Janus is centered. Head right towards Langrenn's Belt, then dip down. You'll find the Forgotten Twins system there. Interact with the derelict ship you find; it’s not much to look at, just an adrift vessel, but Yrliet will give you some insight into its Aeldari origins. It's a quick stop, mostly for story and Yrliet's personal quest progression.

Odaenathus Xi Location

Next, we're heading to Odaenathus Xi. This system is located towards the top of the star map in Chapter 2. From the Forgotten Twins, you'll need to navigate a bit: go up through Mu-Rho 79, Mundus Nulius, Mundus Valancius, Narmer IV, and then make your way right to Odaenathus XI. Now, here's the tricky part: this system is crawling with Drukhari. There are four of their vessels guarding points of interest. If you get too close to them or the planets they're guarding, you'll trigger a space battle, and they'll call in reinforcements. To avoid a massive fight, just carefully weave your way through the gaps between them. Your goal is to reach the Aeldari vessel without engaging the Drukhari. Once you find it, you can scavenge and loot for more information about what happened to the craft.

Tenebris Aquae Location

Finally, we have Tenebris Aquae, which is way over on the far left of the star map. It's a bit of a trek. Your best bet is to head back to Telikos Epsilon (Janus). From there, navigate to Orsellio Prophecy, then head left to Adermatt II. From Adermatt II, move down one system to reach Tenebris Aquae. When you arrive, you'll witness an ongoing battle between the Imperial Fleet and an Aeldari ship. You've got a couple of choices here:

  • Aid the Aeldari: Engage the two Imperial vessels. This will allow the Aeldari ship to escape.
  • Persuade the Imperials: Tell the Imperial vessel to stand down. The Aeldari will try to flee, but sadly, their engines will go into overdrive and destroy the ship when you catch up.

Unfortunately, no matter what you choose, you won't be able to establish contact with the Aeldari vessel here. It's a bit of a downer, but this is the final location for the quest. Don't worry too much about the outcome here; you'll get more context and opportunities related to Yrliet's questline later in Chapter 3. Completing this step means you're done with the 'Aeldari in Distress' mission for now!

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