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Deluxe Pack Weapons
Warhammer 40,000: Rogue Trader

Deluxe Pack Weapons

Find and claim your exclusive Deluxe Pack weapons in Warhammer 40,000: Rogue Trader. Learn about the Blast Wave, Heirloom Autopistol, and Wrath of Saint Drusus.

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Find and claim your exclusive Deluxe Pack weapons in Warhammer 40,000: Rogue Trader. Learn about the Blast Wave, Heirloom Autopistol, and Wrath of Saint Drusus.

Alright, so you've just inherited the Rogue Trader title and found yourself on your fancy (if a bit run-down) voidship. Pretty cool, right? Part of that inheritance is some sweet bonus gear, the Deluxe Pack weapons. Let's figure out where to snag 'em and what they actually do.

Where to Find the Deluxe Pack Weapons:

First things first, you need to get through the prologue. Once that's done, you'll be on your ship. Head out of the Voidship Bridge and make your way west. Look for your personal cabin, the Lord Captain's Quarters. Right in the center-east part of this area, south of your desk, you'll spot a crate labeled "Goods." Crack that open, and boom! You'll find your three Deluxe Pack weapons: the Blast Wave shotgun, the Wrath of Saint Drusus chainsword, and the Heirloom Autopistol.

Now, a heads-up: these weapons are really meant for the early game. If you've already blasted through Act 1, they'll likely be outclassed by better gear. They're not going to keep up as you get deeper into Act 2, but they can give you a decent little boost right at the start.

Deluxe Pack Weapon Breakdown:

Blast Wave

This shotgun is pretty much your standard shotgun, but with a little extra oomph in the knockback department. Its damage, attack type, range, rate of fire, and armor penetration are all the same as a regular shotgun. The main difference? The Blast Wave will push enemies back 3 cells even if you miss, whereas most other shotguns only apply knockback if you hit them at their effective range (half its max range). Honestly, it's only marginally better than the weakest shotguns you'll find.

Heirloom Autopistol

Unlike the Blast Wave, this pistol is an actual upgrade over the standard Autopistol. It boasts more damage and better armor penetration. Plus, it has some neat bonuses: anyone wielding it can act as if they have the “Dual-Weapon Combat” talent, and it gives the user +5 Perception and +5 Ballistic Skill. It's a solid sidearm, and Abelard will probably get a lot of mileage out of it early on.

Wrath of Saint Drusus

This chainsword is probably the most interesting of the bunch. It hits harder than a standard Chainsword, with damage ranging from 8-12 instead of the usual 7-9, and it also has higher armor penetration. You do lose the AoE “Cleave” attack, but in its place, enemies hit by it take 15% more damage from all sources until the end of combat. If you're not big on AoE melee attacks, this damage debuff can be super useful. Even if you just keep it as a secondary weapon to tag tougher enemies, it might stick around in your inventory longer than the other Deluxe Pack weapons.

Final Thoughts:

Overall, these Deluxe Pack weapons aren't game-changers and probably aren't worth the extra cost on their own. They're a nice little bonus for the start of your adventure, but don't expect them to carry you through the whole game.

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