Explore Taiga Saejima's story in Yakuza 4. Learn about his past, his prison escape, and the events leading up to the main storyline in this detailed walkthrough.
Walkthrough
- 1The Hit: In 1985, Taiga Saejima, his sister Yasuko, and Goro Majima are introduced. Majima provides six revolvers for a planned hit on the Ueno Seiwa Clan's leadership to aid the Tojo Clan. Saejima carries out the hit alone, seemingly killing twenty Ueno Seiwa men, and then surrenders to the police, being found guilty of eighteen murders and sentenced to death.
- 2Prison Transfer: Saejima is transferred from Tokyo Penitentiary to Okinawa Penitentiary No. 2.
- 3Prison Life & Information: Upon arrival, Saejima is recognized and must fight to prevent a shanking. He learns that the prison is privately funded for yakuza with no oversight. Goh Hamazaki reveals that Patriarch Ueno survived the hit, the Tojo Clan made concessions with the Ueno Seiwa Clan, and Saejima's patriarch, Sasai, disappeared. Hamazaki also implies Majima's absence was part of a larger plan.
- 4Escape Plan - Grappling Hook: To escape, Saejima and Hamazaki need a grappling hook. This involves several fetch quests within the prison yard:
- Speak to Renta Kamiyama by the phone, who needs a chain.
- 5Talk to Kataoka in the northwest corner to fight a trio for the chain (complete within a minute).
- 6Return the chain to Kamiyama, who now needs a farm tool (pitchfork or hoe).
- 7Speak to prisoners by the east wall about farm duty. Demand a hoe from one, who requires a cigarette.
- 8Obtain a cigarette from the smoker near the basketball hoop.
- 9Return to the farm duty guy, who needs a light.
- 10Get a lighter from the west gate area.
- 11Return to the farm duty guy and fight him and his companion to get the hoe.
- 12Give the hoe to Kamiyama to receive the grappling hook.
- 13Give the grappling hook to Hamazaki, who instructs Saejima to hide it in the manhole in the northeast corner.
- 14Escape Sequence: That night, Saejima begins his escape.
- Fight Saito and guards. Use Charge Attacks and try to single out enemies.
- 15Proceed down a hallway, collecting a Tauriner and defeating guards.
- 16Use a QTE to roll past a gate.
- 17Grab a Staminan X before heading upstairs.
- 18On the next floor, face two closing gates and another fight with Saito. Use bare-handed combat for speed.
- 19Collect the Toughness Z near Saito after defeating him.
Tips
- Saejima's Charge Attacks are powerful; practice them for XP and damage.
- Bare-handed combat is recommended for faster fights against Saito in the escape sequence.
- Be aware of healing items like Mugwort (minimal healing), Tauriner, Staminan X, and Toughness Z.
- Successful escape from Okinawa Penitentiary No. 2.
- Progression into the main storyline of Taiga Saejima's part.
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