Skip to content
Saejima: Tiger Claws
Yakuza 4

Saejima: Tiger Claws

Explore Saejima's unique abilities in Yakuza 4 Remastered, including his Charging Finish, powerful combos, and essential upgrades like Combo Speed Boost and Double Charging Finish.

By ···10 min read·Multi-source verified
1 reading this guide  

Explore Saejima's unique abilities in Yakuza 4 Remastered, including his Charging Finish, powerful combos, and essential upgrades like Combo Speed Boost and Double Charging Finish.

Saejima is the power character in Yakuza 4, serving as the antithesis to Akiyama. He excels in raw power and damage output, though he is slower in combat. While Akiyama can evade and dance around enemies, Saejima is built to tank damage and retaliate with devastating force.

Saejima's signature innate ability is the Charging Finish. At the end of a Rush Combo, holding Triangle allows him to charge up and unleash a significantly more powerful blow than a standard attack. Further abilities can be unlocked to enhance this devastating move.

It's worth noting that while most characters have a four-hit Rush Combo, Saejima's is limited to three hits.

Unlike other characters, Saejima's progression offers less freedom early on. To maximize effectiveness, it is highly recommended to prioritize unlocking Combo Speed Boost and the Double/Triple Charging Finishes as early as possible. The ability to deal damage quickly and with great force will be invaluable during the initial stages of his story.

Saejima's Abilities

CategoryAbilityOrbsRequiredEffect
SoulWhite Tiger Spirit1Taunt enemies to increase the Heat Gauge.
SoulPhoenix Spirit2PriorWhen at critical health, the Heat Gauge will fill automatically.
SoulTortoise Spirit3PriorBlocking charges the Heat Gauge.
SoulAzure Dragon Spirit4PriorCannot be KO'd when in Heat Mode.
SoulStability1While in Heat Mode, more difficult to be knocked down by enemies.
SoulTrue Stability2PriorBecome more difficult to knock down in Heat Mode.
SoulHerculean Spirit4True Stability
Tortoise Spirit
Level 15
Far less of a chance to stagger when being attacked in Heat Mode.
SoulGolden Dragon Spirit2White Tiger SpiritHold down R2 to charge Heat up manually. Must be relatively close to enemies for this to work.
SoulGolden Dragon Spirit Essence2Golden Dragon SpiritAfter holding down R2 to charge for a few seconds, release and you'll get a big boost to your Heat.
SoulDragon God Defense2True Stability
Tortoise Spirit
If in Heat Mode, Saejima can block blades with his bare hands holding L1.
TechDashing Tackle1Press Triangle while running to tackle.
TechCharging Tackle2Dashing TackleHold Triangle while running and you'll grab an enemy and fling them down.
TechDouble Charging Finish4Can add a second blow after a Charging Finish with Triangle.
TechTriple Charging Finish2PriorCan add a third blow after a Square X3 Rush Combo Charging Finish.
TechDown Grab1While an enemy is on the ground, press Circle to grab them by the legs or stand them up by grabbing their head.
TechCharging Knee2Grab an enemy, then hold down Triangle and release. Can be used with Double/Triple Charging Finish.
TechKnock Back2Block and press Triangle when attacked to push enemies away.
TechCombo Speed Boost3Boosts the speed of your Rush Combo attacks.
BodyRe-Guard1Press L1 after your guard is broken to swiftly re-guard.
BodyQuick Stand1After being knocked down, mashing X will get you to your feet faster.
BodyEnhanced Evasion1Quicksteps become more effective at avoiding damage.
BodyEnhanced Throw1Enemies who fight you to throw them will take less mashing of Circle.
BodyMight Grab1PriorYou'll be able to throw enemies of any size.
BodyEnhanced Escapes1Mash X while being grabbed to escape faster.
HeatEssence of Finishing1Heat Action: Stand near a fallen enemy and press Triangle in Heat Mode.
HeatEssence of Swinging2Down GrabHeat Action: Grab a fallen enemy by the legs, then press Triangle in various situations.
HeatEssence of Might2Heat Action: Multiple Heat Actions become available when health is low and flashing.
HeatEssence of Head Bashing2PriorHeat Action: While health is flashing, grab an enemy and press Triangle near another enemy.
HeatEssence of Mounting2Essence of FinishingHeat Action: While health is flashing, stand near a fallen enemy and press Triangle in Heat Mode.
HeatEssence of Slamming2Essence of MightHeat Action: Grab an enemy, move near a fallen enemy, and press Triangle in Heat Mode.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content