Learn about Tanimura's unique abilities in Yakuza 4, including Arm Grab, Parry, and various Soul, Tech, Body, and Heat skills. Master his defensive and offensive techniques.
Tanimura is a technical character in Yakuza 4, excelling in grabs, throws, and defensive maneuvers. He possesses two unique innate techniques: Arm Grab and Parry.
Arm Grab: After grabbing an enemy, press Circle again to put them in an arm hold. A third Circle press will throw the enemy.
Parry: Tanimura can block, and a brief glow indicates an active parry. If an enemy attacks during this glow, Tanimura will toss them behind him, leaving them vulnerable.
Below is a detailed breakdown of Tanimura's unlockable abilities, categorized by Soul, Tech, Body, and Heat, along with their Orb cost, prerequisites, and effects:
| Ability | Orbs | Required | Effect |
|---|---|---|---|
| Soul | |||
| White Tiger Spirit | 1 | Taunt enemies to increase the Heat Gauge | |
| Phoenix Spirit | 2 | Prior | When at critical health, the Heat Gauge will fill automatically. |
| Tortoise Spirit | 3 | Prior | Blocking charges the Heat Gauge. |
| Azure Dragon Spirit | 4 | Prior | Cannot be KO'd when in Heat Mode. |
| Golden Dragon Spirit | 2 | White Tiger Spirit | Hold down R2 to charge Heat up manually. Must be relatively close to enemies. |
| Bodhisattva Spirit | 3 | Level 10 | Stand still to replenish lost health. |
| Demon Spirit | 3 | Level 12 Golden Dragon Spirit | Successfully Parrying will generate Heat. |
| Tech | |||
| Quickstep Strike | 2 | Press Triangle while Quickstepping. Attack varies by direction. | |
| Dropkick | 1 | Press Triangle while running for a flying kick. | |
| Arm Lock | 2 | After an Arm Grab, tap Square to lock the enemy and cause damage. | |
| Rising Kick | 1 | Press Square while on the ground to attack while getting up. | |
| Increase Rush Combo | 4 | Add a fifth attack to the Rush Combo. | |
| Combo Speed Boost | 3 | Boosts the speed of your Rush Combo attacks. | |
| Body | |||
| Knockdown Evasion | 1 | Press X while falling to quickly get to your feet. | |
| Re-Guard | 1 | Press L1 after guard break to swiftly re-guard. | |
| Double Evasion | 2 | Quickstep a second time to roll. Cannot Quickstep Strike out of the roll. | |
| Quick Stand | 1 | Mash X after being knocked down to get up faster. | |
| Enhanced Quicksteps | 2 | Quicksteps become more effective at avoiding damage. | |
| Enhanced Grabs | 2 | Increases the attack power of attacks done from grabs. | |
| Enhanced Throw Impact | 2 | After throwing, enemies stay down longer. | |
| Enhanced Parry | 3 | Increases the active time for a Parry. | |
| Heat | |||
| Essence of Finishing | 1 | Heat Action: Stand near a fallen enemy and press Triangle in Heat Mode. | |
| Essence of Arresting | 3 | Prior | Heat Action: Stand near an enemy writhing on the ground, press Triangle in Heat Mode, then hit the button prompt. |
| Essence of Combos | 4 | Heat Action: Press Triangle after a Finishing Blow. Varies by Finishing Blow. | |
| Breezy Arrest | 2 | Essence of Arresting | Reduces the difficulty of the prompt for Essence of Arresting. |
| Essence of Armbarring | 2 | Heat Action: Press Triangle just as an enemy is about to get to their feet. |
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