Navigate Yoshi's Island 1 in Super Mario World! Find all 5 Dragon Coins, defeat enemies like Banzai Bills and Rexes, and unlock the Yellow Switch Palace.
This guide covers Yoshi's Island 1 from Super Mario World, detailing its layout, enemies, Dragon Coin locations, and text boxes. It's one of the first levels in the game, featuring a plains theme and introducing Banzai Bills.
Walkthrough
- 1Start behind a slope, avoiding a sliding Beach Koopa. Climb the slope to get the first Dragon Coin.
- 2Avoid the first Banzai Bill. Hit the Question Box for a Super Mushroom or Fire Flower.
- 3Proceed forward, avoiding Rexes, and climb slopes to get the second Dragon Coin.
- 4Spin jump on Rotating Blocks to proceed. Enter a Warp Pipe.
- 5In the next room, spin jump on Flip Blocks to break them and access a room with Coins and the third Dragon Coin, also blocked by Flip Blocks.
- 6Exit the room via the Warp Pipe to reach the Midway Gate.
- 7Continue past the Midway Gate, get the fourth Dragon Coin while avoiding the second Banzai Bill.
- 8Hit a rotating block to reveal a 1-Up Mushroom. Avoid the third Banzai Bill. Either get the 1-Up Mushroom as it falls into a pit or jump on the Banzai Bill to get it from the clouds.
- 9Hit the next Question Box for a power-up.
- 10Avoid the last Banzai Bill, get the final Dragon Coin, and pass the Chargin' Chuck to reach the Giant Gate, which unlocks the Yellow Switch Palace.
Enemies:
- Banzai Bill (4)
- Beach Koopa (1, blue variation)
- Chargin' Chuck (1, starts as Clappin' Chuck, becomes Lookout Chuck if stomped)
- Jumping Piranha Plant (3)
- Rex (18)
Dragon Coins:
- At the start, on a slope after avoiding the Beach Koopa.
- Near some Rexes, accessible by jumping from the slopes above.
- Inside a blue Warp Pipe blocked by Flip Blocks; requires spin jump to break them, then again in the subsequent room.
- After the Midway Gate, at the top of a hill with Rexes.
- Just before the Goal Pole, requires a jump.
Text Boxes:
- Text Box 1: Advises holding an extra item in the top box and using the SELECT button to use it.
- Text Box 2: Advises using the X or Y Button to pick up a shell and to look up while releasing the button to throw it upwards.
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