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Part 36
Apex Legends

Part 36

Explore Part 36 in Apex Legends, detailing stats for Ice Gloves, Ice Combat, Cold Mastery, Piercing Cold, Mutant Master, Uni-Beam, and Plasma Charges.

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Explore Part 36 in Apex Legends, detailing stats for Ice Gloves, Ice Combat, Cold Mastery, Piercing Cold, Mutant Master, Uni-Beam, and Plasma Charges.

  • Ice Gloves: Level 14, Ice Armor
  • Cold Mastery: Level 14, Mutant Master
  • Piercing Cold: Level 21, Ice Combat
Walkthrough
  1. 1
    Ice Gloves: This ability adds Cold damage to the whole party's melee attacks and provides an ATK bonus. At Level 14, it grants +5% Cold and +1 ATK for 13.0 seconds, costing 132 EP. Higher levels increase Cold percentage and duration, with Level 59 providing +47% Cold and +2 ATK for 55.0 seconds, costing 516 EP.
  2. 2
    Ice Combat: A passive ability that adds Cold damage to melee attacks. At Level 1, it adds +50% Damage as Cold. This increases progressively, with Level 10 adding +200% Damage as Cold and Level 15 adding +260% Damage as Cold.
  3. 3
    Cold Mastery: A passive ability that adds Cold damage and a chance for Critical hits to all attacks, along with Cold Resist. At Level 14, it provides +5% Damage, +1% Critical Chance, and +25% Cold Resist. By Level 28, it offers +50% Damage, +8% Critical Chance, and +100% Cold Resist.
  4. 4
    Piercing Cold: A passive ability unlocked at Level 21 with Ice Combat. It increases the chance of a piercing hit with Beams and Ice Shards. At Level 21, it has a 20% Chance, increasing to 76% Chance at Level 35.
  5. 5
    Mutant Master: A passive ability that increases EP (Energy Points) Regeneration rate. At Level 7, it provides +30% EP Regeneration. This increases to +198% EP Regeneration at Level 21.
  6. 6
    Uni-Beam: A basic Beam attack with no prerequisites. At Level 1, it costs 12 EP and deals 11-15 Energy damage. At Level 58, it costs 126 EP and deals 195-217 Energy damage.
  7. 7
    Plasma Charges: A projectile attack with no prerequisites. At Level 1, it costs 14 EP and uses 1 Charge, dealing 6-9 Energy damage. At Level 49, it costs 120 EP and uses 6 Charges, dealing 99-112 Energy damage.
Tips
  • Monitor your EP (Energy Points) as abilities like Uni-Beam and Plasma Charges consume them.
  • Consider the synergy between Ice Combat and Piercing Cold for enhanced beam and shard attacks.
  • Cold Mastery offers a significant boost to critical hit chance and damage, making it valuable for offensive builds.
  • The Ice Gloves' party-wide buff can be crucial in team-based encounters.
  • Mutant Master's EP regeneration bonus is essential for sustained combat, especially when using energy-intensive abilities.

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