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Part 48
Apex Legends

Part 48

Explore Part 48 of the Apex Legends guide, detailing abilities like Energy Overflow, Torpedo Strike, Tremor, Manic Slam, Reflective Aura, Heal, Southern Shout, Block, and passive skills Hardened, Prism Shield, and Critical Strike with their stats and EP costs.

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Explore Part 48 of the Apex Legends guide, detailing abilities like Energy Overflow, Torpedo Strike, Tremor, Manic Slam, Reflective Aura, Heal, Southern Shout, Block, and passive skills Hardened, Prism Shield, and Critical Strike with their stats and EP costs.

This section details various abilities and passive skills available in Apex Legends, including their levels, EP costs, and effects. It covers offensive, defensive, and support abilities, as well as passive stat enhancements.

Abilities

  • Energy Overflow (Radial) - Starts at Level 14. A radial energy attack with increasing Energy damage and EP cost per level. At Level 55, it deals 103-116 Energy damage and costs 72 EP. At Level 59, it deals 121-135 Energy damage and costs 84 EP.
  • Torpedo Strike (Charge) - Starts at Level 21. A physical attack with increasing Physical damage percentage and EP cost. At Level 48, it grants +727% Physical damage and costs 64 EP. At Level 60, it grants +850% Physical damage and costs 80 EP.
  • Tremor (Melee) - Starts at Level 28, requires Torpedo Strike. A leaping smash that stuns enemies, with increasing Physical damage and stun duration. At Level 58, it deals +370% Physical damage and provides a 5 Second Stun, costing 110 EP.
  • MANIC SLAM (Charge) - Starts at Level 15. A charge attack that damages, drains EP, stuns, and prevents enemies from using powers. At Level 15, it deals 85-96 Physical damage, gains 25% Damage as EP, inflicts a 5 Second Stun, and prevents powers for 5 Seconds. At Level 45, it deals 279-309 Physical damage, gains 100% Damage as EP, inflicts a 15 Second Stun, and prevents powers for 10 Seconds.
  • REFLECTIVE AURA (Boost) - Starts at Level 20. Reflects all damage taken back to enemies. Duration increases with level, reaching 45 Seconds at Level 40.
  • Heal (Boost) - Starts at Level 14, requires Bedazzle. Damages Rogue for 10% HP while increasing the party's HP regeneration rate and removing harmful effects. At Level 59, it provides +4% HP/Second for 55 Seconds, costing 308 EP.
  • Southern Shout (Boost) - Starts at Level 28, requires Heal. Increases party's max HP and EP. At Level 58, it grants +28% Max HP & EP for 120 Seconds, costing 304 EP.
  • Block (Ability) - Starts at Level 7. Blocks all attack damage by reducing EP. At Level 21, it blocks 50% EP per damage blocked.

Passive Skills

  • Hardened - Increases DEF. At Level 60, provides +100% DEF.
  • Prism Shield - Increases resistances. At Level 35, provides +60% for all Resistances.
  • Critical Strike - Increases the chance for Criticals for Melee attacks. At Level 15, provides +33% Critical chance.

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