Apex Legends Part 50 walkthrough details EP rewards, level progression, and specific boost stats like Amplify Luck and Heal.
EP and Level Progression:
- Level 30: 35 Seconds, 297 EP
- Level 33: 37 Seconds, 321 EP
- Level 36: 39 Seconds, 345 EP
- Level 40: 41 Seconds, 369 EP
- Level 42: 43 Seconds, 393 EP
- Level 45: 46 Seconds, 416 EP
- Level 49: 48 Seconds, 440 EP
- Level 51: 50 Seconds, 464 EP
- Level 55: 52 Seconds, 488 EP
- Level 58: 55 Seconds, 512 EP
Amplify Luck Boost: Increases damage and critical chance for the whole party.
- Level 7: +5% Damage, +5% Critical chance, 13 Seconds, 96 EP
- Level 10: +6% Damage, +6% Critical chance, 15 Seconds, 120 EP
- Level 13: +7% Damage, +6% Critical chance, 17 Seconds, 144 EP
- Level 15: +8% Damage, +7% Critical chance, 20 Seconds, 169 EP
- Level 19: +9% Damage, +7% Critical chance, 22 Seconds, 193 EP
- Level 21: +10% Damage, +8% Critical chance, 25 Seconds, 218 EP
- Level 24: +10% Damage, +8% Critical chance, 27 Seconds, 242 EP
- Level 27: +11% Damage, +8% Critical chance, 30 Seconds, 267 EP
- Level 31: +12% Damage, +9% Critical chance, 32 Seconds, 291 EP
- Level 33: +13% Damage, +9% Critical chance, 35 Seconds, 316 EP
- Level 36: +14% Damage, +10% Critical chance, 37 Seconds, 340 EP
- Level 39: +15% Damage, +10% Critical chance, 40 Seconds, 365 EP
- Level 42: +15% Damage, +10% Critical chance, 42 Seconds, 389 EP
- Level 46: +16% Damage, +11% Critical chance, 45 Seconds, 414 EP
- Level 48: +17% Damage, +11% Critical chance, 47 Seconds, 438 EP
- Level 52: +18% Damage, +12% Critical chance, 50 Seconds, 463 EP
- Level 55: +19% Damage, +12% Critical chance, 54 Seconds, 487 EP
- Level 58: +19% Damage, +12% Critical chance, 55 Seconds, 512 EP
Heal Boost: Grants regenerative abilities to the whole party for a time.
- Level 14: 1% HP/Second, 144 EP
- Level 17: 1% HP/Second, 169 EP
- Level 20: 1% HP/Second, 194 EP
- Level 23: 1% HP/Second, 219 EP
- Level 26: 1% HP/Second, 244 EP
- Level 29: 2% HP/Second, 269 EP
- Level 32: 2% HP/Second, 294 EP
- Level 35: 2% HP/Second, 319 EP
- Level 38: 2% HP/Second, 344 EP
- Level 40: 2% HP/Second, 369 EP
- Level 44: 3% HP/Second, 394 EP
- Level 46: 3% HP/Second, 419 EP
- Level 50: 3% HP/Second, 444 EP
- Level 53: 3% HP/Second, 469 EP
- Level 56: 3% HP/Second, 494 EP
- Level 59: 4% HP/Second, 520 EP
Scarlet's Touch Passive: Increases the chance for critical hits.
- Level 1: +3.0% chance
- Level 2: +3.5% chance
- Level 3: +4.0% chance
- Level 4: +4.5% chance
- Level 5: +5.0% chance
- Level 5: +5.5% chance
- Level 7: +6.0% chance
- Level 8: +6.5% chance
- Level 9: +7.0% chance
- Level 9: +7.5% chance
- Level 10: +8.0% chance
- Level 11: +8.5% chance
- Level 13: +9.0% chance
- Level 13: +9.5% chance
- Level 15: +10.0% chance
Deflect Missiles Passive: Grants a chance to block incoming missile attacks.
- Level 14: 8% chance to block
- Level 15: 11% chance to block
- Level 16: 14% chance to block
- Level 17: 17% chance to block
- Level 18: 20% chance to block
- Level 18: 23% chance to block
- Level 20: 26% chance to block
- Level 21: 29% chance to block
- Level 22: 32% chance to block
- Level 22: 35% chance to block
- Level 23: 38% chance to block
- Level 24: 41% chance to block
- Level 26: 44% chance to block
- Level 26: 47% chance to block
- Level 28: 50% chance to block
Hex Mastery Passive: Increases Hex Bolt damage and critical hit chance.
- Level 21: +5% Damage, +1% Critical Chance
- Level 22: +9% Damage, +2% Critical Chance
- Level 23: +12% Damage, +2% Critical Chance
- Level 24: +15% Damage, +3% Critical Chance
- Level 25: +18% Damage, +3% Critical Chance
- Level 25: +22% Damage, +4% Critical Chance
- Level 27: +25% Damage, +4% Critical Chance
- Level 28: +28% Damage, +5% Critical Chance
- Level 29: +31% Damage, +5% Critical Chance
- Level 29: +34% Damage, +6% Critical Chance
- Level 30: +38% Damage, +6% Critical Chance
- Level 31: +41% Damage, +7% Critical Chance
- Level 33: +44% Damage, +7% Critical Chance
- Level 33: +47% Damage, +8% Critical Chance
- Level 35: +50% Damage, +8% Critical Chance
Mutant Master Passive: Increases EP (Energy Point) regeneration rate.
- Level 7: +30% EP Regeneration
- Level 8: +42% EP Regeneration
- Level 9: +54% EP Regeneration
- Level 10: +66% EP Regeneration
- Level 11: +78% EP Regeneration
- Level 11: +90% EP Regeneration
- Level 13: +102% EP Regeneration
- Level 14: +114% EP Regeneration
- Level 15: +126% EP Regeneration
- Level 15: +138% EP Regeneration
- Level 16: +150% EP Regeneration
- Level 17: +162% EP Regeneration
- Level 19: +174% EP Regeneration
- Level 19: +186% EP Regeneration
- Level 21: +198% EP Regeneration
Storm (SKLSTO) Abilities:
Lightning Strike Blast: Fires 1 Lightning bolt.
- Level 1: 11-15 Energy, 16 EP
- Level 4: 20-25 Energy, 21 EP
- Level 7: 30-36 Energy, 27 EP
- Level 9: 40-46 Energy, 33 EP
- Level 13: 49-57 Energy, 39 EP
- Level 15: 59-68 Energy, 45 EP
- Level 18: 69-78 Energy, 51 EP
- Level 21: 78-89 Energy, 57 EP
- Level 25: 88-100 Energy, 63 EP
- Level 28: 98-110 Energy, 69 EP
- Level 30: 107-121 Energy, 74 EP
- Level 33: 117-131 Energy, 80 EP
- Level 36: 127-142 Energy, 86 EP
- Level 40: 136-153 Energy, 92 EP
- Level 42: 146-163 Energy, 98 EP
- Level 45: 156-174 Energy, 104 EP
- Level 49: 165-185 Energy, 110 EP
- Level 51: 175-195 Energy, 116 EP
- Level 55: 185-206 Energy, 122 EP
- Level 58: 195-217 Energy, 128 EP
Funnels Trap: Deploys two funnels that move outward, dealing damage and stunning enemies.
- Level 1: 6-9 Wind per funnel, 3 Seconds duration, 0.5 Second Stun, 16 EP
- Level 4: 11-15 Wind per funnel, 3 Seconds duration, 0.5 Second Stun, 22 EP
- Level 7: 17-21 Wind per funnel, 3 Seconds duration, 0.5 Second Stun, 29 EP
- Level 9: 23-28 Wind per funnel, 3 Seconds duration, 0.6 Second Stun, 35 EP
- Level 13: 29-34 Wind per funnel, 3 Seconds duration, 0.6 Second Stun, 42 EP
- Level 15: 35-41 Wind per funnel, 4 Seconds duration, 0.6 Second Stun, 49 EP
- Level 18: 41-47 Wind per funnel, 4 Seconds duration, 0.6 Second Stun, 55 EP
- Level 21: 46-54 Wind per funnel, 4 Seconds duration, 0.6 Second Stun, 62 EP
- Level 25: 52-60 Wind per funnel, 4 Seconds duration, 0.7 Second Stun, 69 EP
- Level 28: 58-67 Wind per funnel, 4 Seconds duration, 0.7 Second Stun, 75 EP
- Level 30: 64-73 Wind per funnel, 4 Seconds duration, 0.7 Second Stun, 80 EP
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