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Maps, Chests, and Points of Interest
Bloodstained: The Scarlet Engagement

Maps, Chests, and Points of Interest

Navigate Bloodstained: The Scarlet Engagement with detailed maps, chest locations, and points of interest. Learn how to find nearly 400 items, including secrets and power-ups, across all game regions.

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Navigate Bloodstained: The Scarlet Engagement with detailed maps, chest locations, and points of interest. Learn how to find nearly 400 items, including secrets and power-ups, across all game regions.

This guide provides maps and notations for finding items throughout Bloodstained: The Scarlet Engagement. The information is categorized by the movement abilities required to access them. The guide aims for accuracy, acknowledging the vast number of collectibles (nearly 400 chests, breakable walls, and power-ups) may lead to minor discrepancies.

How to Read the Maps:

  1. Numbering: Items are numbered for efficient collection, often in the order they are intended to be found. Some items are listed later than immediately accessible to save time or for convenience.
  2. Duplicate Numbers: A number may appear twice on a chart if two items are very close and space on the map is limited.
  3. Tricks: Some items can be obtained earlier through advanced techniques. This guide lists items at the point generally considered intended by the game.
  4. Respawning: Bookcases can be revisited, and Blue Chests refill after leaving and returning to a region. All other items are one-time pickups.
  5. Blue Chests: Contents vary by region, drawing from a common pool of items. Examples are provided, but are not exhaustive. Luck stat increases the chance of obtaining extra items.
  6. Hidden Area: Obscured or hard-to-see spots within a room.
  7. Secret Room: Rooms requiring a barrier, often a breakable wall, to access. Items found in any container within these rooms are listed here.
  8. Weak Wall: Indicates an item behind a breakable section of wall, not a separate Secret Room. Breaking the wall immediately reveals the item.
  9. Floor: Items found in the open, not in a container. This refers to placement within a room, not necessarily the lowest point.

Movement abilities are not always listed as requirements if they are necessary to enter the region itself. Some items may be reachable without a listed ability but are significantly easier to obtain with it.

Shard abilities listed for chest access are not marked as spoilers, as map accessibility is fundamental to the game. Proceed with awareness.

Full World Map

8-bit Nightmare

The 8-bit Nightmare is a linear, single-tile-high section accessed from a hidden bookshelf in the Hall of Termination. It can only be exited by defeating the boss at its end.

  • Previous: Secret Bosses
  • Next: Galleon, Arvantville, Entrance, Garden

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