Master the Graveyard map in Call of Duty: Black Ops Cold War from Rounds 17-20. Learn strategies for the 'They Come From Below' challenge and standard rounds.
Alright, let's talk about the Graveyard map, which you'll encounter from Round 17 through 20 in Call of Duty: Black Ops Cold War. This place is a callback to the Dead Ops Arcade 2 map, and it's a pretty big, circular arena. You've got five spawn points to keep an eye on – four around the edges and one that literally pops up from the ground you're standing on.
Round 17: They Come From Below Challenge
This round is a special Challenge Round. The zombies, called 'Dirtnappers,' are going to be crawling out from beneath the ground and heading straight for you. The good news is, unlike some other maps, there aren't any annoying hazards like poles or spikes to worry about here.
Level Strategy: Graveyard (Rounds 17-20)
Now, the Dirtnapper round in Cold War's version of the Graveyard is a bit trickier than in Dead Ops Arcade 2. You can't just hug the outer wall and circle around anymore because these zombies spawn way out there, near the edges. You'll actually have to break through the horde and then circle around the main group, picking them off as you go.
Expect about five waves of these Dirtnappers during the challenge. The first couple of waves come pretty slowly, but the last three pick up the pace significantly. When they get fast, try your best to cut through the horde and keep moving. If you're really struggling to break through, don't hesitate to use a boost or a nuke to clear them out. Keep this up until the round is over. After this challenge, you'll still encounter Dirtnappers in later rounds, but in much smaller numbers.
For Rounds 18 through 20, things are pretty standard. The main thing is to keep moving around the arena. Avoid camping at all costs, and if you're planning to 'train' zombies (grouping them up), make sure you're doing it smartly. Just keep your wits about you and make good decisions.
Oh, and heads up! As you wrap up this section and step on the end-level portal, you're about to hit a major turning point in the game, leading into 'The Wild Part 2 - Journey to Room of Fate'.
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