Learn Gustave's Overcharge mechanic, best skills like Strike Storm, and the Lanceram weapon in clair obscur expedition 33. Maximize his damage.
As the protagonist of clair obscur expedition 33, Gustave will naturally spend a lot of time in your party, so learning how to play him effectively is key. Gustave’s unique Overcharge mechanic allows him to store up to 10 Charges. While you can use the attack associated with it, Overcharge, at any time, it’s always in your best interest to fully charge it to ensure maximum damage, which can also Break enemies, for as little as 4 AP.
Gustave’s playstyle revolves around building his charges as quickly as possible. All of his available skills have a chance of building charges. In the early game, the skill Gustave starts with, Lumière Assault, is your best bet. It generates Charges for only 3 AP, and every time you Critical one of its five hits, you’ll gain an additional Charge. Spec Gustave for Crit Rate by equipping Pictos with high Crit Rate along with spending Attribute Points in the Luck stat.
As you reach the later stages of Act I, you should have access to all of the Energising Start series of Pictos that each generate an additional 1 AP at the start of battle. Couple that with the Strike Storm skill that generates an additional two Charges per Critical, and you’ll find yourself able to perform Overcharge with increasing frequency.
- 1Lumière Assault: Deals low single target damage with 5 hits. Uses the weapon’s element. Critical Hits generate 1 additional Charge. AP Cost: 3.
- 2Overcharge: Deals high single target Lightning damage based on the amount of Charges. 1 hit. Can Break. Resets Charges. AP Cost: 4.
- 3Powerful: Applies Powerful to 1-3 allies, increasing the damage they deal for 3 turns. Gives 0 to 2 Charges. Skill Points: 1. AP Cost: 3.
- 4Marking Shot: Deals low single target Lightning damage. 1 hit. Applies Mark. AP Cost: 2.
- 5Recovery: Recovers 50% Health and dispels Status Effects. Gives 0-2 Charges. Skill Points: 2. AP Cost: 3.
- 6From Fire: Deals medium single target damage. 3 hits. Uses the weapon’s element. Heals self by 20% if the target Burns. AP Cost: 4.
- 7Shatter: Deals High Lightning damage to all enemies. 1 hit. Can Break. If a target is Broken by the hit, Overcharge is fully Charged. Skill Points: 6. AP Cost: 5.
- 8Strike Storm: Deals very high single target damage. 6 hits. Uses the weapon’s element. Critical Hits generate 2 additional Charges. Skill Points: 10. AP Cost: 7.
- The skill that Gustave starts with, Lumière Assault, is great for generating Charges.
- Strike Storm is Gustave’s strongest skill and delivers 6 hits. Consider getting Gustave’s Strike Storm as soon as possible.
- The Powerful skill should be one of the earliest purchases you make for Gustave; it’s instantly useful and remains very useful for the majority of Act 1. This is always a good skill to start a battle off with and if you nail the easy timing for it, you’ll cast it on the entire party and generate two Charges in the process.
- Gustave is probably the easiest character in the game when it comes to what weapons you should use with him, as it’s all about the stats.
- There are many weapons that come with elements, and if you’re going to go for any elemental weapon, going for one that is Fire-attuned is the one to go for, as there are more enemies weaker to that element than there are the others, at least in the first 10 hours of the adventure.
- Our pick for Gustave’s Best Weapon is the Lanceram, a Physical Blade that scales with both the Vitality and Agility stat.
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