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Secrets
Core Keeper

Secrets

Uncover hidden treasures, recruit powerful creatures, and master unique spells in Core Keeper's 'Secrets' guide. Learn strategies for early game success.

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Uncover hidden treasures, recruit powerful creatures, and master unique spells in Core Keeper's 'Secrets' guide. Learn strategies for early game success.

This guide covers the 'Secrets' mission in Core Keeper, focusing on early-game strategies, creature recruitment, and spell acquisition. It's designed for new players to ease into the game's mechanics.

Neutral Rooms Available: Treasure room, Workshop, Torture room, Prison, Temple

Neutral Creatures Found: Horned Reaper (Level 8), 2x Warlock (Level 7), Skeleton (Level 6), Wizard (Level 6), Troll (Level 7), 2x Imp (Level 8), Fairy (Level 9)

Dungeon Specials: Lightning, Resurrect Creature, Reveal Map

Walkthrough:

  1. Begin by digging right from your starting position in the northernmost area to find an unclaimed Treasure room. Claim it to gain gold. The room below contains a locked door leading to a free Torture room and an unallied Horned Reaper (Level 8). Recruit the Reaper and place him in a partially built library. If he becomes agitated, offer him gold until you can build a Temple.
  2. Option 1: Focus on acquiring gems. Dig north from the Treasure room to find a large lake with gold and two gem blocks. Plunder these resources.
  3. Option 2: Aggressively expand and trap the enemy. Research and build a bridge to the northwest hero tile. Break the door and send Imps to clear Boulders. Avoid breaking the door to the right, which contains Witches and Monks. The doors to the left lead to a free Temple; place your Reaper there. Claim all ground tiles and break through the north wall into earth. Create a vertical corridor on the east side, fortifying it to prevent early contact with the blue Keeper.
  4. Option 3: Claim the portal to recruit creatures. With two gem blocks, you can train them extensively. Ensure you have enough Imps for digging; use Temple sacrifices to increase their numbers efficiently.
  5. When ready, dig east from the top of the Treasure room until you reach the topmost gold block. A path behind the right door leads to an unaligned prison. This triggers an event spawning 5 Dwarves (Level 5) in a nearby lake. Your Horned Reaper can defeat them easily. After clearing the Dwarves, have the Reaper break the prison door to claim the room and recruit a Skeleton (Level 6), Wizard (Level 6), Troll (Level 7), 2x Imp (Level 8), and Fairy (Level 9).
  6. With the Torture Room and Prison, set Imprisoning to

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