Learn how to effectively use the Fly creature in Core Keeper, from its early-game utility to advanced strategies like spreading disease. Get the most out of this unique unit!
Alright, let's talk about the Fly! This is one of the first creatures you'll probably see in Core Keeper, and while it's super cheap to make, don't expect it to be a powerhouse later on. Think of it more as a scout or a very, very basic early-game unit.
In the early stages, the Fly is mostly useful for exploring those unmapped parts of your dungeon. It's not much stronger than an Imp, so don't rely on it for heavy combat. If you find yourself with a Fly in the later levels, you can actually use it in a pretty clever way. If you've got the 'Disease' spell, you can infect a Fly and send it flying towards your enemy's base. If they don't have a Temple to cleanse the infection, it can spread and take out their whole army! It's a bit of a gamble, but it can be devastating.
Warning: Keep an eye out for Spiders! If they end up in the same lair as your Flies, they'll attack each other. You could let them fight it out, but Spiders usually win unless your Fly is super high level. Plus, dead bodies can really annoy your other creatures, so it's usually best to just remove the Fly from your dungeon before it causes trouble.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content