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Stopping the transmission: Part 7
Deus Ex: Human Revolution

Stopping the transmission: Part 7

Complete Stopping the Transmission Part 7 in deus ex human revolution. Includes OMalley's apartment and Derelict Row walkthroughs.

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Complete Stopping the Transmission Part 7 in deus ex human revolution. Includes OMalley's apartment and Derelict Row walkthroughs.

  • Reflex Booster augmentation recommended for XP bonus.
  • Cloaking System augmentation recommended for stealth.
  • Jump Enhancement augmentation useful for certain paths.
  • Punch Through Walls augmentation available for one path.
  • Icarus Landing System augmentation required for one specific fall.
Walkthrough
  1. 1
    Return to OMalley’s apartment (first floor of Tindall’s apartment building, behind security gate) for 300XP.
  2. 2
    In his bedroom, collect the WEAPON SHIPMENT and PACKAGE OF DRUGS (100XP).
  3. 3
    Enter the nearby apartment building (by the basketball court) and head to the top floor.
  4. 4
    Knock out MCB gangers to help Jenny build a case with Double-T as a witness.
  5. 5
    To maximize XP, use the Reflex Booster augmentation to perform a combo takedown on Double-T and the Gang Leader when they are near each other in the bedroom. This grants an additional 45 XP per combo via the “Two Against One” bonus. This augmentation costs two praxis kits.
  6. 6
    Knock out the other two gang members using takedowns or tranquilizers, ensuring you have enough energy. This yields 300XP.
  7. 7
    Proceed to Derelict Row (D-Row).
  8. 8
    Path 1 (Main Entrance): Avoid this as it blows your cover (press the cover button to crouch behind walls or objects). Alternatively, jump on a dumpster and sneak through a concrete pipe. Use the Cloak augmentation if available.
  9. 9
    Path 2 (Chiron Building Street): Go through the door at the far end of the street where OMalley’s weapon was found. You can bypass the need for “Move/Throw Heavy Objects” by dragging a barrel from across the street to place in front of crates, then jumping twice. Jump Enhancement works here. If you have “Multiple Take-Down”, take out the two gang members near the crates simultaneously. Collect 4x 10MM AMMO from roadblocks. Enter the door and use the fire escape on the left.
  10. 10
    Path 3 (Chiron Building Alley): From Chiron building, find the alley with 2 containers across the street. Climb the fire escape. This path requires the Jump Enhancement augmentation. Make your way through the apartment to the roof (100XP EXPLORER). From the roof, jump to the fire escape on the other side of the street (requires sprinting).
  11. 11
    From the Roof (Path 3 continuation):
    • Route 1 (Punch Through Walls): Climb the fire escape and enter the building. Use “Punch Through Walls” to clear a path (this kills the gang member against the wall). The other gang member is not alerted. You can find a SHOTGUN. To survive the fall down the nearby shaft, you MUST have the “Icarus Landing System” augmentation (costs 2 praxis kits). This path grants 200XP EXPLORER. Not recommended.
  12. 12
    Route 2 (Sneak Past): Sneak past D-Row members near the crossroads, ideally with the “Cloaking System” augmentation (2 praxis kits), though possible without. Hug the left wall and sneak behind a large container. Head through the door.
  13. 13
    Merge point: The guide continues with Path #2 (Route 2 from the roof).
  14. 14
    Sneak past the first guard.
  15. 15
    Ahead, two guards are in conversation. Crawl/hug the right wall to overhear.
  16. 16
    Warning: To fulfill the “Remain Undetected While In D-Row” secondary requirement for S5/Jenny, you must take out both guards simultaneously or without being detected. Save your game before this part.
  17. 17
    Hide behind a large block of concrete. Right after they finish their conversation, perform a combo takedown. This requires skill and timing. Alternatively, tranquilize them one after another.
  18. 18
    In the main area, a door is straight ahead (if entering from the front) leading to the back. The walkway on the right is an effective way to slip through.
  19. 19
    Backtrack a few steps from the main area and sneak behind the large red container again.
  20. 20
    Around the corner, wait for the next two gang members to finish their conversation. Use the Cloaking System augmentation if available, or take them out with a combo takedown.
Tips
  • The Reflex Booster augmentation is highly recommended for the “Two Against One” XP bonus, netting an extra 45 XP per successful combo.
  • Saving your game before attempting to take out the two guards in conversation is advised due to the timing required.
  • If stealth is paramount, the Cloaking System augmentation is invaluable for navigating D-Row.
  • The “Punch Through Walls” augmentation can clear a path but will result in a kill, which may conflict with non-lethal playthrough goals.
  • The Icarus Landing System augmentation is required to survive a specific fall in one of the paths, but is costly in praxis kits.
  • XP bonuses for various actions (entering apartments, collecting items, takedowns, combos, explorer bonuses).
  • 4x 10MM AMMO.
  • WEAPON SHIPMENT.
  • PACKAGE OF DRUGS.
  • SHOTGUN (found on one path).
  • Fulfillment of Jenny's secondary objective if D-Row is entered undetected and gangers are dealt with appropriately.

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