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Part 45
Donkey Kong Country Returns

Part 45

Complete guide for Part 45 of Donkey Kong Country Returns, including Shifty Smashers, Rickety Rails, and Grip & Trip.

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Complete guide for Part 45 of Donkey Kong Country Returns, including Shifty Smashers, Rickety Rails, and Grip & Trip.

Walkthrough
  1. 1
    Boss Encounter: When facing Stu, wait until he releases all three projectiles before throwing them back. Hit him with all three for easy damage.
  2. 2
    Stu will then throw a missile; stand on a golden block to avoid it.
  3. 3
    Stu will fly in the opposite direction, making the previous trick difficult. Hit him with at least one bomb from this set.
  4. 4
    He will swoop across the stage; avoid the tiki pop he throws.
  5. 5
    Stu will fly to the middle and throw a full set of bombs. Quickly throw them back at him as he swoops one more time, scoring the sixth hit to defeat him.
  6. 6
    Shifty Smashers: Navigate shifting blocks. Go under the first as it moves up, then under the next. Proceed through the set of blocks to the one with hearts. Wait one shift, then drop to the side.
  7. 7
    After the next shift, go around the throwing sprite blocks onto the oil barrel block. Continue one shift at a time to the safe spot with two vases.
  8. 8
    Wait for the ceiling to rise, then cross the raised floor to the other side. Use the invincibility from being hit by the ceiling to reach the other side of the spike pit. Duck, and when the ceiling rises, roll-jump to the next platform and over the first two blocks.
  9. 9
    After a shift, drop through the gap onto the bottom block. Wait for another shift, then jump up past the small spring block. After one more shift, wait in the safe spot on the raised floor.
  10. 10
    When everything shifts, cross the top of the blocks into the next area. Roll-jump between platforms two at a time to reach the exit barrel.
  11. 11
    Cave Levels: The Cave section includes Rickety Rails, Grip & Trip, Bombs Away, Mole Patrol, Crowded Cavern, The Mole Train, and Jagged Jewels.
  12. 12
    Rickety Rails: At the start, roll to the barrel cannon but don't enter. Roll-jump right to grab the DK barrel. Ground-pound the plunger, then enter the barrel cannon.
  13. 13
    Once in the background, roll right and up the platforms. Jump into the barrel cannon to start the mine cart section. To get gold, be in the mine cart within 21 seconds.
  14. 14
    Fire from the first barrel cannon immediately, then roll right past the checkpoint (an auto-save point you restart from on death). Jump across platforms into the barrel cannon.
  15. 15
    Before the next barrel cannon, roll through the squeekly to save time before jumping in.
  16. 16
    After the next barrel cannon, there is another, so fire twice.
  17. 17
    In the section with break-away floors, head right into the barrel cannon. The mine cart takes you to another barrel cannon. From the next mine cart, jump into the blast barrels one early to save time.
  18. 18
    After the next mine cart is the exit barrel. You cannot use the jetpack from the mine cart, so jump twice to hit it.
  19. 19
    Grip & Trip: Target times are very close together as this stage is speed-controlled.
  20. 20
    Right at the beginning, roll-jump beneath the climbable ceiling to save time. You can skip the DK barrel unless Diddy is needed.
  21. 21
    To get gold, be in a mine cart within 5.5 seconds. Avoid alternate paths and secret areas in the minecart section.
  22. 22
    After the checkpoint, avoid using the jetpack. Roll-jump past the first bouncy mushroom to save time.
  23. 23
    Around 1:03, jump to the moving climbable surface as the mine cart track ends first.
Tips
  • For Shifty Smashers, pay close attention to the block movements and use roll-jumps effectively.
  • In Rickety Rails, the mine cart section requires quick reactions. Firing from barrel cannons immediately is crucial.
  • Grip & Trip is heavily reliant on maintaining momentum; avoid unnecessary detours.

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