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Common Skills[DCCCO]
Dragon's Crown

Common Skills[DCCCO]

Learn about Dragon's Crown common skills like Vitality Boost, Nutritionist, and Adroit Hands, including SP costs and effects.

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Learn about Dragon's Crown common skills like Vitality Boost, Nutritionist, and Adroit Hands, including SP costs and effects.

Slide Attack

Increases slide attack damage and knockback percentage. This skill is generally not recommended as it requires deliberate use of the slide attack, which many players do not utilize.

  • Rank 1 (1 SP, 0 total common skills): Power 30, Knockback +30%
  • Rank 2 (1 SP, 0 total common skills): Power 34, Knockback +40%
  • Rank 3 (2 SP, 3 total common skills): Power 40, Knockback +55%
  • Rank 4 (3 SP, 3 total common skills): Power 46, Knockback +70%
  • Rank 5 (4 SP, 6 total common skills): Power 60, Knockback +100%

Wealth to Health

Recovers HP based on the amount of gold collected. This skill is not as effective as Nutritionist because it does not work when your health is at maximum and the recovered HP cannot be saved for later use. It is generally better to invest points into Nutritionist or Vitality Boost.

  • Rank 1 (1 SP, 0 total common skills): HP recovered per coin: 2
  • Rank 2 (1 SP, 0 total common skills): HP recovered per coin: 3
  • Rank 3 (2 SP, 3 total common skills): HP recovered per coin: 5
  • Rank 4 (3 SP, 3 total common skills): HP recovered per coin: 7
  • Rank 5 (4 SP, 6 total common skills): HP recovered per coin: 10

Money is Power

Increases the amount of gold collected, which can be used to speed up leveling or gain life points. The source suggests this skill is not worth spending Skill Points on.

  • Rank 1 (1 SP, 0 total common skills): +10 per coin
  • Rank 2 (1 SP, 0 total common skills): +20 per coin
  • Rank 3 (2 SP, 3 total common skills): +40 per coin
  • Rank 4 (3 SP, 3 total common skills): +60 per coin
  • Rank 5 (4 SP, 6 total common skills): +100 per coin

Vitality Boost

A good skill to invest leftover points into, as it boosts your maximum HP and the effectiveness of food healing. Note that Rank 10 costs 6 SP and provides 200 Max HP. This skill does not increase your maximum HP beyond 999, even when combined with food's percentage-based healing (e.g., 500 HP at level 99 for any class + 200 = 700 x 150% = 1050, which caps at 999).

  • Rank 1 (1 SP, 0 total common skills): Max HP +20
  • Rank 2 (1 SP, 0 total common skills): Max HP +35
  • Rank 3 (1 SP, 3 total common skills): Max HP +50
  • Rank 4 (2 SP, 3 total common skills): Max HP +65
  • Rank 5 (2 SP, 6 total common skills): Max HP +80
  • Rank 6 (3 SP, 6 total common skills): Max HP +100
  • Rank 7 (3 SP, 9 total common skills): Max HP +120
  • Rank 8 (4 SP, 9 total common skills): Max HP +145
  • Rank 9 (4 SP, 12 total common skills): Max HP +170
  • Rank 10 (6 SP, 12 total common skills): Max HP +200

Nutritionist

Another useful skill for spending leftover SP. Investing just 1 SP provides a 20% boost to food's effectiveness. Maxing this skill is beneficial if you have surplus SP after investing in Vitality Boost.

  • Rank 1 (1 SP, 0 total common skills): Recovery +20%
  • Rank 2 (1 SP, 0 total common skills): Recovery +25%
  • Rank 3 (2 SP, 3 total common skills): Recovery +30%
  • Rank 4 (3 SP, 3 total common skills): Recovery +35%
  • Rank 5 (4 SP, 6 total common skills): Recovery +50%

Maintenance

Increases the durability of pickup weapons like daggers and crossbows, reducing the chance they deplete. This is a mediocre skill unless you are an Elf using daggers.

  • Rank 1 (1 SP, 0 total common skills): 20% chance of not depleting
  • Rank 2 (1 SP, 0 total common skills): 25% chance of not depleting
  • Rank 3 (2 SP, 3 total common skills): 30% chance of not depleting
  • Rank 4 (3 SP, 3 total common skills): 35% chance of not depleting
  • Rank 5 (4 SP, 6 total common skills): 50% chance of not depleting

Adroit Hands

Decreases the cooldown time for using items, spells, or swapping weapons. This is considered a must-have skill for certain classes and builds.

  • Rank 1 (1 SP, 0 total common skills): -10% cooldown time
  • Rank 2 (1 SP, 0 total common skills): -15% cooldown time
  • Rank 3 (2 SP, 3 total common skills): -20% cooldown time
  • Rank 4 (2 SP, 3 total common skills): -25% cooldown time
  • Rank 5 (3 SP, 6 total common skills): -30% cooldown time
  • Rank 6 (3 SP, 6 total common skills): -35% cooldown time
  • Rank 7 (5 SP, 9 total common skills): -50% cooldown time

Evasion

Increases the number of times you can perform a continuous evade. Investing at least 2 points into this skill is considered essential for most classes.

  • Rank 1 (2 SP, 0 total common skills): Continuous evade +1
  • Rank 2 (3 SP, 3 total common skills): Continuous evade +2
  • Rank 3 (4 SP, 6 total common skills): Continuous evade +3

Deep Pockets

Allows you to carry more items per bag. Classes like Wizard and Sorceress will want to max this skill, while its priority for other classes depends on the build. Points invested in this skill cannot be refunded, even with an amnesia elixir.

  • Rank 1 (2 SP, 0 total common skills): total bag slots = 8
  • Rank 2 (4 SP, 3 total common skills): total bag slots = 9
  • Rank 3 (6 SP, 6 total common skills): total bag slots = 10

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