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Elf[DCCEL]
Dragon's Crown

Elf[DCCEL]

Master the Elf in Dragon's Crown with high burst damage, charged shots, and backstab options. Learn about her skills and how to manage arrows.

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Master the Elf in Dragon's Crown with high burst damage, charged shots, and backstab options. Learn about her skills and how to manage arrows.

Walkthrough
  1. 1
    The Elf has one of the highest burst damage outputs in Dragon's Crown and a very good evade motion.
  2. 2
    She can create daggers for devastating backstabs, offering an alternative when out of arrows.
  3. 3
    Her main drawback is mediocre damage when she runs out of arrows, and she must attack enemies to acquire more.
  4. 4
    Attacking the air can be tricky for the Elf.

Natural Skills:

  • Charged Shot: The Elf can charge her shots, increasing damage and adding a piercing effect. It is highly recommended to charge most shots for maximum arrow effectiveness.
  • Dash Shot: Hold square while pressing left or right and then releasing square fires a quick piercing shot in the opposite direction. If points are invested in Clone Shots, she will fire multiple shots at once.
  • Arrows: The Elf can run out of arrows. To replenish them, she or her allies must attack enemies, causing them to drop arrows.

Skills:

  • Power Shot (Bow and Arrow Skill): Increases charged shot damage and adds a shockwave. This skill should be maxed out as charged shot is frequently used.
    • Rank 1 (1 SP, 0 total B&A skills): Power 210, Shockwave
    • Rank 2 (1 SP, 0 total B&A skills): Power 220, Shockwave Range 105%
    • Rank 3 (1 SP, 3 total B&A skills): Power 230, Shockwave Range 110%
    • Rank 4 (2 SP, 3 total B&A skills): Power 240, Shockwave Range 115%
    • Rank 5 (2 SP, 6 total B&A skills): Power 250, Shockwave Range 120%
    • Rank 6 (3 SP, 6 total B&A skills): Power 260, Shockwave Range 125%
    • Rank 7 (3 SP, 9 total B&A skills): Power 270, Shockwave Range 130%
    • Rank 8 (4 SP, 9 total B&A skills): Power 280, Shockwave Range 135%
    • Rank 9 (4 SP, 12 total B&A skills): Power 290, Shockwave Range 140%
    • Rank 10 (6 SP, 12 total B&A skills): Power 320, Shockwave Range 170%
  • Rapid Fire (Bow and Arrow Skill): Allows rapid arrow firing, useful for finishing enemies or applying oils quickly. Rank 1 is essential, higher ranks are optional.
    • Rank 1 (1 SP, 0 total B&A skills): Volley +1
    • Rank 2 (2 SP, 0 total B&A skills): Volley +2
    • Rank 3 (3 SP, 3 total B&A skills): Volley +3
    • Rank 4 (5 SP, 3 total B&A skills): Volley +4
  • Spacious Quiver (Bow and Arrow Skill): Increases arrow capacity. This skill should be maxed as soon as possible since firing arrows is a primary damage source.
    • Rank 1 (1 SP, 0 total B&A skills): Arrow Max + 2
    • Rank 2 (1 SP, 0 total B&A skills): Arrow Max + 4
    • Rank 3 (2 SP, 3 total B&A skills): Arrow Max + 7
    • Rank 4 (3 SP, 3 total B&A skills): Arrow Max +10
    • Rank 5 (5 SP, 6 total B&A skills): Arrow Max +15
  • Impact Arrow (Bow and Arrow Skill): Adds a shockwave to arrows that land on the ground. At max level, the shockwave damage is comparable to Salamander Oil. Max this skill if you want consistent good damage without relying solely on Salamander Oil.
    • Rank 1 (1 SP, 0 total B&A skills): Power 50, Shockwave Range 105%
    • Rank 2 (1 SP, 0 total B&A skills): Power 65, Shockwave Range 110%
    • Rank 3 (2 SP, 3 total B&A skills): Power 80, Shockwave Range 115%
    • Rank 4 (2 SP, 3 total B&A skills): Power 95, Shockwave Range 120%
    • Rank 5 (3 SP, 6 total B&A skills): Power 110, Shockwave Range 125%
    • Rank 6 (3 SP, 6 total B&A skills): Power 125, Shockwave Range 130%
    • Rank 7 (5 SP, 9 total B&A skills): Power 175, Shockwave Range 150%
  • Clone Strikes (Bow and Arrow Skill): Causes crouched charged shots and dash shots to fire multiple arrows simultaneously. This is excellent for crouched charged shots, as all arrows can benefit from Impact Arrow, Salamander Oil, or Toxic Extract effects. This skill is a must up to rank 2. Higher ranks may be a waste of arrows or a DPS increase depending on the enemy.
    • Rank 1 (1 SP, 0 total B&A skills): Multishot +1
    • Rank 2 (2 SP, 0 total B&A skills): Multishot +2
    • Rank 3 (3 SP, 3 total B&A skills): Multishot +3
    • Rank 4 (5 SP, 3 total B&A skills): Multishot +4
  • Toxic Extract (Tools Skill): Adds a chance to poison to arrows and daggers, and creates a poisonous cloud when an arrow lands on the ground. This skill is best used for the poisonous cloud effect by having arrows land on the ground. Avoid non-charged air shots as they may not pierce enemies and reach the ground. While less damaging than Salamander Oil, it is useful if you run out of Salamander Oil or against fire-resistant enemies. Investing points is optional.
    • Rank 1 (1 SP, 0 total tools skills): Uses 20
    • Rank 2 (1 SP, 0 total tools skills): Uses 25
    • Rank 3 (2 SP, 3 total tools skills): Uses 30
    • Rank 4 (3 SP, 3 total tools skills): Uses 35
    • Rank 5 (5 SP, 6 total tools skills): Uses 50
  • Holdout Dagger (Tools Skill): Creates a dagger in the Elf's hand, essential for performing backstabs. This skill, combined with Backstab, is a great alternative when out of arrows.
    • Rank 1 (1 SP, 0 total tools skills): Uses 3
    • Rank 2 (1 SP, 0 total tools skills): Uses 4
    • Rank 3 (2 SP, 3 total tools skills): Uses 5
    • Rank 4 (2 SP, 3 total tools skills): Uses 6
    • Rank 5 (3 SP, 6 total tools skills): Uses 9
  • Salamander Oil (Tools Skill): Adds a chance to burn enemies to arrows and daggers, and leaves a blaze on the ground when an arrow lands. This should be used for the blaze effect on the ground. Avoid non-charged air shots as they may not pierce enemies and reach the ground. This skill does a lot of damage.
Tips
  • Maximize arrow capacity with Spacious Quiver early on.
  • Prioritize Power Shot and Impact Arrow for consistent damage.
  • Clone Strikes up to rank 2 is highly recommended for increased arrow effectiveness.
  • Holdout Dagger is crucial for enabling backstab attacks when arrows are depleted.
  • Charged shots are generally more effective than uncharged ones.

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