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XI. SPELLS
Fable

XI. SPELLS

Explore the diverse spell selection in Fable, covering Attack, Physical, and Surround spells. Learn about their experience costs, damage, and upgrade levels.

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Explore the diverse spell selection in Fable, covering Attack, Physical, and Surround spells. Learn about their experience costs, damage, and upgrade levels.

The selection of spells in Fable is diverse and can suit any magic user. Spells are categorized into Good and Evil, Attack, Physical, and Surround types. Your alignment influences the cost to upgrade spells: Good players get a discount on Good spells and pay extra for Evil spells, and vice versa. To upgrade an Evil spell to its fourth level, an Evil player must have an Evil alignment.

  • Good Spells: Heal Life, Physical Shield, Summon
  • Evil Spells: Berserk, Drain Life, Turncoat

Attack Spells

Enflame

  • Level 1: Experience: 3500, Damage: 80
  • Level 2: Experience: 8100, Damage: 180
  • Level 3: Experience: 22000, Damage: 300
  • Level 4: Experience: 58000, Damage: 500

Description: Blast the area surrounding the caster with a wave of fire. Higher levels spread fire across a much larger area, causing much more devastation.

Multi Strike

  • Level 1: Experience: 1200, Damage: 1xHit
  • Level 2: Experience: 4680, Damage: 2xHit
  • Level 3: Experience: 15700, Damage: 3xHit
  • Level 4: Experience: 43500, Damage: 4xHit

Description: This spell imbues the user's blade with the ability to strike four times with a single blow. Combined with other spells, this little trick is devastating.

Lightning

  • Level 1: Experience: 0, Damage: 18
  • Level 2: Experience: 5760, Damage: 30
  • Level 3: Experience: 18200, Damage: 40
  • Level 4: Experience: 48000, Damage: 60

Description: This spell creates an arc of pure energy which leaps from the fingertips of the caster to the target. Higher levels can strike more than one foe at a time.

Battle Charge

  • Level 1: Experience: 750, Damage: 100
  • Level 2: Experience: 5400, Damage: 170
  • Level 3: Experience: 17500, Damage: 300
  • Level 4: Experience: 52000, Damage: 500

Description: The Battle Charge propels the caster forward at a great speed, smashing into anything in his path, and blasting all nearby aside. Higher levels are much more powerful.

Fireball

  • Level 1: Experience: 500, Damage: 80
  • Level 2: Experience: 4500, Damage: 180
  • Level 3: Experience: 17800, Damage: 350
  • Level 4: Experience: 54000, Damage: 700

Description: The Mage's favorite! This creates a ball of fire in the palm of the caster's hand which flies towards the target when released. High levels allow the caster to charge up an extremely powerful fireball that deals a devastating explosive force on impact.

Physical Spells

Physical Shield

  • Level 1: Experience: 900, Damage: ---
  • Level 2: Experience: 5350, Damage: ---
  • Level 3: Experience: 17700, Damage: ---
  • Level 4: Experience: 45500, Damage: ---

Description: Surrounds the caster with a protective sphere of energy that will absorb all damage at the expense of Mana, until the caster has no Mana remaining. The shield will be removed if the spell is cast again. Higher levels allow for absorption of more damages.

Berserk

  • Level 1: Experience: 1600, Damage: 25%
  • Level 2: Experience: 6210, Damage: 50%
  • Level 3: Experience: 20500, Damage: 75%
  • Level 4: Experience: 51000, Damage: 100%

Description: This spells sends the caster into a hulking frenzy, increasing speed and strength, while conversely decreasing reason and civilized manners. Higher levels allow the caster to become even more powerful, and to maintain this state for longer.

Assassin Rush

  • Level 1: Experience: 400, Damage: ---
  • Level 2: Experience: 2700, Damage: ---
  • Level 3: Experience: 8100, Damage: ---
  • Level 4: Experience: 20000, Damage: --

Description: This spell propels the caster through space in the blink of an eye. If a victim is targeted, the spell enables the caster to move behind this unfortunate instantaneously. Higher levels propel the caster even further!

Heal Life

  • Level 1: Experience: 2300, Damage: ---
  • Level 2: Experience: 5850, Damage: ---
  • Level 3: Experience: 15900, Damage: ---
  • Level 4: Experience: 49000, Damage: ---

Description: This allows the caster to trade in his magical energy for health. Health can also be passed on to non-hostile entities in the vicinity. Higher levels provide more health with each use. Only the virtuous can master this spell.

Ghost Sword

  • Level 1: Experience: 2500, Damage: ---
  • Level 2: Experience: 6300, Damage: ---
  • Level 3: Experience: 17200, Damage: ---
  • Level 4: Experience: 51500, Damage: ---

Description: Summons one ethereal blade per level from the netherworld to do battle on behalf of the caster.

Multi Arrow

  • Level 1: Experience: 1000, Arrows: 3
  • Level 2: Experience: 5140, Arrows: 4
  • Level 3: Experience: 19500, Damage: 6, Arrows: 5
  • Level 4: Experience: 47000, Damage: 7, Arrows: 6

Description: Once this spell is cast, each arrow fired is magically transformed into a multitude of lethal projectiles, causing much greater damage. Higher levels generate even more arrows.

Surround Spells

Force Push

  • Level 1: Experience: 600, Damage: ---
  • Level 2: Experience: 3600, Damage: ---
  • Level 3: Experience: 12600, Damage: ---
  • Level 4: Experience: 40000, Damage: ---

Description: This spell creates a powerful blast of energy which radiates out from the caster, sending nearby enemies sprawling. Useful when greatly outnumbered. Higher levels of the spell create a more damaging force.

Slow Time

  • Level 1: Experience: 2000, Damage: ---
  • Level 2: Experience: 6580, Damage: ---
  • Level 3: Experience: 20000, Damage: ---

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