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Part 26
Max Payne 2: The Fall of Max Payne

Part 26

Navigate Part 26 of Max Payne 2: The Fall of Max Payne. This guide covers Mona's Funhouse, including explosions, obstacles, and key events, leading you through the chapter.

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Navigate Part 26 of Max Payne 2: The Fall of Max Payne. This guide covers Mona's Funhouse, including explosions, obstacles, and key events, leading you through the chapter.

Walkthrough
  1. 1
    After dealing with thugs downstairs, proceed through the double doors towards Vinnie Gognitti's car for a cutscene.
  2. 2
    This transitions into a graphic novel sequence.
  3. 3
    Timeline: Earlier Tonight.
  4. 4
    Location: Vinnie's Used Car Lot.
  5. 5
    Characters: Vinnie Gognitti, Black-suits.
  6. 6
    Weapons: None.
  7. 7
    Total enemies killed: 53.
  8. 8
    Must kills: None.
  9. 9
    A graphic novel segment introduces Mona Sax.
  10. 10
    Chapter 5: A Losing Game begins with a graphic novel.
  11. 11
    Location: Mona'a Funhouse (flaming & blowing up).
  12. 12
    A quote about death and passion is presented.
  13. 13
    A cutscene plays.
  14. 14
    Turn right, go forward, and through the door on the right. An explosion occurs.
  15. 15
    Turn left, go through the doorway, and down the stairs. Jump across a broken railing.
  16. 16
    Through the doorway, turn right, go forward, and up a ramp made of fallen walls.
  17. 17
    Jump down onto a barrel, then to the left side of the room.
  18. 18
    Hop over a cardboard car and proceed to the end of the left side. Wait behind two boxes.
  19. 19
    An explosion will create an opening in the right side wall. Go through it.
  20. 20
    Go to the right side of the bathroom and through the doorway.
  21. 21
    A wall on the left falls, creating a ramp. Go up it and jump onto a room's roof on the right.
  22. 22
    Jump down onto a passage across a fire.
  23. 23
    Go forward and through a hole in the left wall.
  24. 24
    Go through the doorway on the right, then through two doors on the left.
  25. 25
    Quickly move to the right side of the room to avoid a rolling object.
  26. 26
    Collect a painkiller from a cabinet. Press the lever twice to extinguish the fire.
  27. 27
    Turn left and proceed to a fenced-off area with electricity.
  28. 28
    Go through the door on the left near the fence.
  29. 29
    Go through the second door of this room. Boxes will fall.
  30. 30
    Go through the second door of this room again.
  31. 31
    Go left and press the lever on the switch box.
  32. 32
    Return to the fenced-off area, go through the door on the fence, and up the stairs.
  33. 33
    Go forward across a large fire. A cutscene plays.
  34. 34
    Navigate through rubble and go up the stairs.
  35. 35
    Go to the back of the stairs and through the door. A cutscene plays.
  36. 36
    This leads to another graphic novel sequence.
  37. 37
    Timeline: Earlier Tonight.
  38. 38
    Location: Mona'a Funhouse (flaming & blowing up).
  39. 39
    Characters: Vladimir Lem, Max Payne.
  40. 40
    Weapons: None.
  41. 41
    Total enemies killed: 0.
  42. 42
    Must kills: 0.
  43. 43
    A graphic novel segment introduces Max Payne.
  44. 44
    Chapter 6: There Are No Happy Endings begins with a graphic novel.
  45. 45
    Location: New York City. Earlier Tonight. Mona's Funhouse (in real); Slum Neighborhood, Police HQ, Max's Apartment Building (all in dream).
  46. 46
    A quote about time and perception is presented.
  47. 47
    A cutscene plays.
  48. 48
    Go forward and through the doorway on the left. Jim Bravura speaks, followed by a cutscene.
  49. 49
    You are transported back to the Police HQ.
Tips
  • Pay attention to environmental cues for openings and pathways.
  • The sequence with the rolling object requires quick movement to the right.
  • The painkiller is essential for health recovery before proceeding.
  • Remember to press the lever twice to clear the fire.

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