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Part 29
Metal Gear Solid 4: Guns of the Patriots

Part 29

Metal Gear Solid 4: Guns of the Patriots Part 29 covers reaching GW's server and defeating Liquid Ocelot. Includes Ship's Bow and Command Center.

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Metal Gear Solid 4: Guns of the Patriots Part 29 covers reaching GW's server and defeating Liquid Ocelot. Includes Ship's Bow and Command Center.

Walkthrough
  1. 1
    Upon starting Act Five: Old Sun, you'll be in the Ship's Bow with a caution (alert status) automatically active.
  2. 2
    Equip the Mk2 tranquilizer gun and crawl east (left) on the ship.
  3. 3
    Shoot the two approaching Haven Troopers, prioritizing the one behind the other to avoid suspicion.
  4. 4
    Continue down the side of the ship and take out another pair of Haven Troopers that jump down from the second floor.
  5. 5
    As another Haven Trooper approaches, knock them out with a headshot (a precise shot to the head) and wait for two more patrolling Troopers to move away before sneaking past.
  6. 6
    Knock out the next Haven Trooper that appears farther down the path.
  7. 7
    To avoid the roaming Gekko (a type of robot enemy) near the porthole exit, stand up and hug the cylindrical tank labeled "R1" to squeeze between crates.
  8. 8
    Crawl south, watching your radar (a minimap (the small circular map in the bottom-left corner of your screen) showing enemy positions) for hostiles.
  9. 9
    Take out two more Haven Troopers that jump down from the second floor.
  10. 10
    To open the airtight exit door, you must turn the handle several times. Hide behind a crate east of the door to avoid a Gekko that appears.
  11. 11
    Wait for the Gekko to move away, then quickly open the door, grab items, and enter the elevator.
  12. 12
    In the Command Center, grab ammo before proceeding through the door and triggering a cinematic (a non-interactive story sequence).
  13. 13
    Eliminate visible Haven Troopers while moving out of the center circle.
  14. 14
    Run to the highest level behind the last row of computers and use the doorway for cover (press the cover button to crouch behind walls or objects).
  15. 15
    Use your Solid Eye (a special vision mode) to track Haven Troopers on the stairway below.
  16. 16
    Knock out Haven Troopers with the Mk2 as they ascend the stairs.
  17. 17
    Be prepared for Troopers attacking from the side, which can be seen on the radar.
  18. 18
    When more Troopers appear on the balcony above, remain crouched in the doorway and use the SVD or Mosin Nagant sniper rifles to eliminate them.
  19. 19
    After clearing the balcony, another team of Haven Troopers will jump down from the second floor; knock them out.
  20. 20
    Prepare for the boss battle.

Boss: Screaming Mantis

Screaming Mantis controls people's actions using her powers, unlike Psycho Mantis from the original Metal Gear Solid who also manipulated the environment and read minds. This fight is a gimmick that becomes less challenging once you understand the mechanic.

  1. When the fight begins, Meryl and some Haven Troopers will be under Mantis' control.
  2. Run from the center area and use computers for cover.
  3. You cannot directly target Mantis with your crosshairs (the aiming reticle).
  4. Call Otacon for assistance. He will deduce that Mantis is manipulating enemies' nanomachines (microscopic machines in the body) rather than using telekinesis.
Tips
  • Stealth is key in the Ship's Bow; avoid panicking and shooting everything.
  • Use the Mk2 tranquilizer gun for non-lethal takedowns to avoid raising suspicion.
  • Aiming for headshots can neutralize enemies quickly and quietly.
  • Utilize the radar and Solid Eye to track enemy movements and positions.
  • The doorway in the Command Center offers excellent cover and prevents enemies from attacking your back.
  • Conserve ammo for the sniper rifles when dealing with enemies on the balcony.
  • Ensure you have full health and psyche (mental state) before the final wave of Haven Troopers and the boss fight.

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