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Part 4
Metal Gear Solid 4: Guns of the Patriots

Part 4

Find weapons like the SVD, M82A2, and Rail Gun in Metal Gear Solid 4: Guns of the Patriots. Learn where to find them and their stats.

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Find weapons like the SVD, M82A2, and Rail Gun in Metal Gear Solid 4: Guns of the Patriots. Learn where to find them and their stats.

SVD

Damage: 2/6, Shock: 4/6, Penetration: 5/6, Stability: 1/6, Reload: 4/6, Lock: 0/6, Sleep: 0/6, Stun: 0/6

Where It's Found: Besides being a weapon carried by some PMC snipers, you can find the SVD in Cove Valley Village in Act Two. You can also buy the SVD from Drebin for 18000 Drebin Points.

VSS

Damage: 2/6, Shock: 2/6, Penetration: 5/6, Stability: 2/6, Reload: 4/6, Lock: 0/6, Sleep: 0/6, Stun: 0/6

Where It's Found: In Act Two, take the west path from the Power Plant to reach a part of the Confinement Facility that isn't in the midst of a skirmish between the rebels and PMCs - but does have several rebel POWs. You'll find the VSS in a large building with a partially destroyed floor.

Notes: The VSS comes equipped with a silencer that never needs to be replaced.

Mosin Nagant

Damage: 0/6, Shock: 4/6, Penetration: 5/6, Stability: 1/6, Reload: 2/6, Lock: 4/6, Sleep: 4/6, Stun: 0/6

Where It's Found: Purchase this weapon from Drebin for 60000 DP.

The BFG's

M82A2

Damage: 6/6, Shock: 6/6, Penetration: 6/6, Stability: 1/6, Reload: 5/6, Lock: 0/6, Sleep: 0/6, Stun: 0/6

Where It's Found: You can buy this weapon from Drebin for 200000 Points.

Rail Gun

Damage: 1-6/6, Shock: 6/6, Penetration: 6/6, Stability: 3/6, Reload: 2/6, Lock: 0/6, Sleep: 0/6, Stun: 0/6

Where It's Found: Snake automatically gains this weapon after defeating Crying Wolf.

Notes: The Rail Gun's level of charge determines the amount of damage it inflicts, so it's damage can range from one to six.

XM25

Damage: 5/6, Shock: 6/6, Penetration: 0/6, Stability: 1/6, Reload: 4/6, Lock: 0/6, Sleep: 0/6, Stun: 0/6

Where It's Found: Purchase this weapon from Drebin for 80000 Drebin Points. It's also occasionally dropped by Haven Troopers.

MGL-140

Damage: 5/6, Shock: 6/6, Penetration: 0/6, Stability: 1/6, Reload: 1/6, Lock: 0/6, Sleep: 0/6, Stun: 0/6

Where It's Found: Snake automatically gains this weapon after defeating Raging Raven in Act Three.

RPG-7

Damage: 6/6, Shock: 6/6, Penetration: 0/6, Stability: 1/6, Reload: 4/6, Lock: 0/6, Sleep: 0/6, Stun: 0/6

Where It's Found: In Act One's Red Zone, you'll find two RPG's - one in a building northwest of where Snake meets the MK.II, and another in a small inlet right next to the entrance to the rebel's safe house. You can also find numerous other RPG's in the safe house itself.

M72A3

Damage: 5/6, Shock: 6/6, Penetration: 0/6, Stability: 2/6, Reload: 5/6, Lock: 0/6, Sleep: 0/6, Stun: 0/6

Where It's Found: In the Marketplace in Act Two, find a small inlet on the left side of the main street behind the first few stalls. You can also purchase this weapon from Drebin for 40000 Points.

Javelin

Damage: 6/6, Shock: 6/6, Penetration: 0/6, Stability: 1/6, Reload: 4/6, Lock: 0/6, Sleep: 0/6, Stun: 0/6

Where It's Found: After meeting Drebin behind the Power Station in Act Two, take the southern of the two paths in the northwest corner. Near a small overhang in the corner is a Javelin along with some other weapons and items. If you don't mind the steep price, Drebin will sell you one for 150000 DP.

FIM-92A

Damage: 6/6, Shock: 6/6, Penetration: 0/6, Stability: 1/6, Reload: 4/6, Lock: 0/6, Sleep: 0/6, Stun: 0/6

Where It's Found: In Act Four, jump into the back of the truck in the Nuclear Disposal Facility in Shadow Moses to find a FIM. There's also another one located in the northwest corner of the inner compound of the Power Plant in Act Two - you'll need to turn off the current and use the power lines to cross over the wall, though. Otherwise, Drebin's got them in stock for 100000 Drebin Points each.

Explosives

Grenade

Damage: 5/6, Shock: 6/6, Sleep: 0/6, Stun: 0/6

Where It's Found: Many soldiers carry standard grenades - just hold up and search a few and you're bound to find one eventually.

Petro Bomb

Damage: 4/6, Shock: 4/6, Sleep: 0/6, Stun: 0/6

Where It's Found: The rebels in Act One use these the most, and you can find some directly across the street from where you begin Act One, in a narrow alley to the north. Drebin also has them in stock for 100 Drebin Points.

White Phosphorus Grenade

Damage: 5/6, Shock: 6/6, Sleep: 0/6, Stun: 0/6

Where It's Found: While escaping from the Advent Palace with the Rat Patrol in Act One, a box of WP grenades can be found on the staircase behind the bar leading down to the first floor. WP grenades are pretty common, however, so you can find them in a myriad of other locations throughout the game. Drebin also sells them for 110 Drebin Points per box.

Stun Grenade

Damage: 0/6, Shock: 6/6, Sleep: 0/6, Stun: 5/6

Where It's Found: As with the other grenades, stun grenades are scattered throughout the five acts, but specifically can be found in the second floor of the Advent Palace in Act One, just behind a claymore mine in a dead end.

Chaff Grenade

Damage: 0/6, Shock: 0/6, Sleep: 0/6, Stun: 0/6

Where It's Found: On the Shadow Moses helipad in Act Four.

Notes: Chaff grenades don't have any effect on humans. Instead, they temporarily scramble any electronic devices (like Scarabs, Gekkos, surveillance cameras) in the area, allowing Snake to walk by without being noticed.

Smoke Grenade

Damage: 0/6, Shock: 0/6, Sleep: 0/6, Stun: 0/6

Where It's Found: Smoke grenades are extremely common, so you can find them just about anywhere. Specifically, check out the second floor stairs in the Advent Palace in Act One to find some. Drebin will also sell them for 100 DP.

Notes: Even though its stats suggest that it doesn't effect enemies, smoke grenades will cause any enemies caught in the blast to be temporarily blinded and go into a coughing fit.

Smoke Grenade (Yellow)

Damage: 0/6, Shock: 0/6, Sleep: 0/6, Stun: 0/6

Where It's Found: Purchase them from Drebin for 100 Drebin Points after completing the game once.

Notes: Any enemy in the grenades blast radius will begin laughing uncontrollably.

Smoke Grenade (Red)

Damage: 0/6, Shock: 0/6

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