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Part 5
Metal Gear Solid 4: Guns of the Patriots

Part 5

Explore Part 5 of the Metal Gear Solid 4: Guns of the Patriots walkthrough, detailing items like grenades, mines, C4, the Stun Knife, and unique collectibles.

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Explore Part 5 of the Metal Gear Solid 4: Guns of the Patriots walkthrough, detailing items like grenades, mines, C4, the Stun Knife, and unique collectibles.

Items:

  1. Smoke Grenade (Red)
    • Damage: 0/6
    • Shock: 0/6
    • Sleep: 0/6
    • Stun: 0/6
    Where It's Found: Purchase from Drebin for 100 Drebin Points after completing the game once.Notes: Enemies in the blast radius will go into a fit of rage.
  2. Smoke Grenade (Blue)
    • Damage: 0/6
    • Shock: 0/6
    • Sleep: 0/6
    • Stun: 0/6
    Where It's Found: Purchase from Drebin for 100 Drebin Points after completing the game once.Notes: Enemies in the blast radius will begin crying uncontrollably.
  3. Smoke Grenade (Green)
    • Damage: 0/6
    • Shock: 0/6
    • Sleep: 0/6
    • Stun: 0/6
    Where It's Found: Purchase from Drebin for 100 Drebin Points after completing the game once.Notes: Enemies in the blast radius will begin screaming uncontrollably.
  4. Claymore Mine
    • Damage: 5/6
    • Shock: 6/6
    • Sleep: 0/6
    • Stun: 0/6
    Where It's Found: Found planted around the Advent Palace in Act One. Requires crawling over or disarming with the MK.II.
  5. Sleeping Gas Mine
    • Damage: 0/6
    • Shock: 0/6
    • Sleep: 6/6
    • Stun: 0/6
    Where It's Found: Found planted as traps around the Advent Palace in Act One. Requires crawling over or disarming with the MK.II.
  6. C4
    • Damage: 6/6
    • Shock: 6/6
    • Sleep: 0/6
    • Stun: 0/6
    Where It's Found: In the Power Plant's inner compound in Act Two, under computers. Also sold by Drebin for 400 DP.
  7. Sleeping Gas Satchel
    • Damage: 0/6
    • Shock: 0/6
    • Sleep: 6/6
    • Stun: 0/6
    Where It's Found: Sold by Drebin for 400 DP.
  8. Stun Knife
    • Damage: 6/6
    • Shock: 6/6
    • Penetration: 6/6
    • Stability: 6/6
    • Reload: 0/6
    • Lock: 1/6
    • Sleep: 0/6
    • Stun: 0/6
    Where It's Found: Snake begins with this weapon.Notes: Press R2 for stun capabilities.
  9. Magazine
    • Damage: 0/6
    • Shock: 0/6
    • Penetration: 0/6
    • Stability: 0/6
    • Reload: 0/6
    • Lock: 0/6
    • Sleep: 0/6
    • Stun: 0/6
    Where It's Found: When Snake picks up a weapon with extra ammo.Notes: Can be thrown to distract enemies.
  10. Playboy
    • Damage: 0/6
    • Shock: 0/6
    • Penetration: 0/6
    • Stability: 0/6
    • Reload: 0/6
    • Lock: 0/6
    • Sleep: 0/6
    • Stun: 0/6
    Where It's Found: On a couch in the Advent Palace, first floor, Act One.Notes: Enemies spotting a dropped Playboy will become distracted, allowing Snake to sneak by.
  11. Emotion Magazine
    • Damage: 0/6
    • Shock: 0/6
    • Penetration: 0/6
    • Stability: 0/6
    • Reload: 0/6
    • Lock: 0/6
    • Sleep: 0/6
    • Stun: 0/6
    Where It's Found: Sold by Drebin for 2000 Points.Notes: Functions the same as a Playboy magazine.
  12. Psycho Mantis Doll
    • Damage: 0/6
    • Shock: 0/6
    • Penetration: 0/6
    • Stability: 0/6
    • Reload: 0/6
    • Lock: 0/6
    • Sleep: 0/6
    • Stun: 0/6
    Where It's Found: Shoot the doll hanging from Screaming Mantis' right side.Notes: Allows possession of nanomachined individuals to make them drop items. Does not work on bosses.
  13. The Sorrow Doll
    • Damage: 0/6
    • Shock: 0/6
    • Penetration: 0/6
    • Stability: 0/6
    • Reload: 0/6
    • Lock: 0/6
    • Sleep: 0/6
    • Stun: 0/6
    Where It's Found: Shoot the doll hanging from Screaming Mantis' left side.Notes: Allows possession of the dead, similar to the Psycho Mantis doll.

Health Items:

  • Cigarettes: Slightly increases psyche recovery, inflicts damage.
  • Compress: Increases psyche recovery for a short period.
  • Instant Noodles: Recovers 100% life, 25% psyche (cold) or 50% (warm).
  • Military Ration: Recovers 75% life, 5% psyche.
  • Muna: Increases psyche recovery while equipped.
  • Pentazemin: Temporarily stops hand shaking when scoping.
  • Regain: Recovers 100% life, 25% psyche (cold) or 50% (warm).
  • Syringe: Restores psyche, with reduced effects and eventual penalties on repeated use.

Miscellaneous Items:

  • Bandana: Grants infinite ammo. Earned by non-lethal playthrough or purchased from Drebin for 5 million DP.
  • Camera: Found by Sunny's desk in Act Two. Takes photos for the gallery.
  • Cardboard Box: Hides Snake from enemies. Movement can arouse suspicion.
  • iPod: Plays music, some with beneficial effects.
  • Metal Gear MK.II/MK.III: Scout and disarm traps.

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