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No I'm not a Human

No I'm not a Human

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Welcome to No, I'm Not a Human, the atmospheric first-person horror title from Trioskaz. In this story-rich game, you'll navigate a world where you're not what you seem, and survival depends on your ability to blend in. Every moment is a delicate dance of social engineering and suspicion management as you try to pass as human. It's a unique premise perfect for players who enjoy a tense, narrative-driven experience.

This guide is your key to mastering the game's intricate systems and uncovering all its secrets. We'll walk you through the main route, detailing key events like Rumoralia, Beer Day, and Cucumber Day. Crucially, we cover how to achieve all the game's branching endings, from 'The Child of Doom' to 'Welcome to FEMA,' and help you unlock every Steam Achievement, including those tied to specific character choices and narrative outcomes.

Getting Started

Unlock all achievements in No I'm Not a Human with our comprehensive guide. Learn how to get every ending-related, character-related, and miscellaneous achievement.

Category

Getting Started

Unlock all achievements in No I'm Not a Human with our comprehensive guide. Learn how to get every ending-related, character-related, and miscellaneous achievement.

Sections in this chapter (7)

Introduction

Get acquainted with No I'm Not a Human, an indie horror game where choices matter. Learn about the premise, the mysterious Visitors, and the importance of your decisions in this introduction.

No, I'm not a Human is a 2025 indie horror game where choices matter. In it, you incarnate an unnamed character that's referred to others as "hermit", given their tendency to mind their own business and never leave their home, who'll have to survive through a mysterious phenomena that has caused the sun to scorch people alive.

If that wasn't enough, beings known as the Visitors have started showing up, and their intent is none other than to get into your home and kill you. The only way to combat them is to welcome others so that you're never alone; but how can you know whether the next people who knocks at your door is one of them or not...? You'll have to be careful and follow advice as it gets to you, and keep an eye out for any possible visitors that may offer you a way out. With ten possible Endings and randomised characters, no experience will ever be the same.

  • A guide detailing all ten Endings and their conditions.
  • A walkthrough covering the main route, survival tips, and branching events leading to different Endings.
  • An Achievements Guide explaining how to obtain all available achievements.

Controls & Basic Movement — No I'm not a Human Guide

Master the controls of No I'm not a Human: movement, interaction, and special actions for seamless gameplay.

Navigating the human world requires precise control. The default control scheme is as follows:

Controls & Basic Movement - No I'm not a Human screenshot
Controls & Basic Movement
  • W, A, S, D: Movement (Forward, Left, Backward, Right)
  • Spacebar: Jump/Ascend (contextual)
  • Left Mouse Button: Interact/Primary Action (e.g., picking up objects, initiating conversation)
  • Right Mouse Button: Secondary Action/Focus (e.g., observing details, scanning environment)
  • E: Universal Interact/Confirm
  • Q: Quick Access Menu/Emote Wheel
  • Tab: Open/Close Data Log (Inventory, Quests, Skills)
  • Shift: Sprint/Accelerate
  • Ctrl: Crouch/Stealth Mode

Practice these controls in the initial 'Simulation Chamber' tutorial. Mastering movement and interaction is paramount for blending in and efficiently completing your directives. Remember, human movements are often subtle and fluid; avoid jerky or robotic motions unless specifically instructed by a directive. The 'Stealth Mode' (Ctrl) is particularly useful for avoiding unwanted attention or observing without being noticed, reducing your 'Suspicion' meter.

Stamina System — No I'm not a Human Guide

Master the Energy system in No I'm not a Human! Learn how to manage your energy, use items like Bober Černý and EnerJeka, and understand how Visitors affect your max energy.

Hey there! Let's talk about the Energy system in _No, I'm not a Human_. It's pretty important for getting through the daytime segment, mainly for chatting with Guests in the House. You'll see it as little lightning bolts in the top-left corner. Here's the deal: you can't go to bed until all your Energy is used up. If you try to sleep with Energy left, you'll get a funny message: "I don’t want to sleep right now. I’m full of energy!" The max Energy you can have is 9. Need to end the day early? Grab a Bober Černý from the fridge to instantly drop your Energy to 0. If you're out of Energy but still want to chat with more characters, a quick sip of EnerJeka will give you 1 Energy back. Want to boost your Energy capacity? Drinking coffee increases your max Energy by 1 for 4 days, but it won't fill your current Energy bar. On the flip side, smoking cigarettes will fully restore your Energy, but it costs you 1 less maximum Energy the next day. Be mindful of that trade-off! A Note on Different Versions: In the full release, your maximum Energy changes each night. You start with 2 Energy. Letting a Visitor into the house at night decreases your max Energy by one bar for the next day. Conversely, having a human Guest seems to add a bar. It's thought that sleeping is better without Visitors, and worse with them. More humans helping you check guests might counteract the Sun's draining effects. Using Energy items will make your eyes bloodshot. This is a bit of a pitfall, as the Vigilante might mistake you for a Visitor when he checks on you. Smoking cigarettes turns your teeth yellow, which actually helps convince the Vigilante you're not a Visitor. Energy Bars in Different Demos: It's interesting to see how Energy works in the different versions: * VHS: Anthology Demo: You start with 3 Energy and can reach up to 9 by the final night. Both talking and checking cost Energy. * Steam Next Fest 2025 Demo: This version starts with 2 Energy and caps at 5 on the final night. In this updated version, talking to guests no longer costs Energy; only checking does. Here's a quick look at the Energy progression in the demos: | VHS: Anthology | Day № | 1 | 2 | 3 | 4 | 5 | |---|---|---|---|---|---|---| | Energy | | 3 | 4 | 5 | 7 | 9 | | No, I'm not a Human Demo | Day № | 1 | 2 | 3 | 4 | 5 | | Energy | | 2 | 2 | 4 | 5 | 5 | Remember, Energy is shown as a horizontal bar that gets blacker as you use it, so you always know how much you have left!

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