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Change in Stats: +1 Jump Attack power. (2)
Paper Mario: The Thousand-Year Door

Change in Stats: +1 Jump Attack power. (2)

Follow this guide to get the Close Call P badge in Paper Mario: The Thousand-Year Door. Learn how to navigate the storage room and use Spring Jump to dislodge the badge.

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Follow this guide to get the Close Call P badge in Paper Mario: The Thousand-Year Door. Learn how to navigate the storage room and use Spring Jump to dislodge the badge.

After finishing the tutorial, go to the right-hand corner and Spring Jump and shimmy over some, then slip through the grate with Paper Mode.

Back in the storage room with the key, use Yoshi and Flutter Jump over onto the set of boxes. Use a Spring Jump to get onto the pipe and go over to the area with the key. Get underneath the ledge and Spring Jump to dislodge the key. Spring Jump underneath the pipe, then shimmy over. Let go over the pipe and get the key. Return back to the entrance room.

To return to the top of the tall room, use the springboard on the right side of the room. Defeat any enemies in your way and get to the entrance room.

In here, get underneath the Close Call P badge and Spring Jump. This dislodges the badge. Collect it. Go to the elevator and use your Elevator Key. The elevator goes down.

As you emerge on the bottom floor, you see it packed with many Fuzzies. Blow the creatures away with Flurrie and flip the switch they were covering. This makes a switch on the other side of the room reveal itself. Hit it and the drawbridge finally lowers. Leave the building.

Talk to the conductor and he'll tell you that the train will be leaving soon. Get on board and continue your "vacation."

The Excess Express

Sales Stall

ItemCostEffect
Boo's Sheet20 CoinsMakes you temporarily invincible.
Maple Syrup15 CoinsHeals 10 FP.
Mystery3 CoinsRandom item's effect.
Super Shroom15 CoinsHeals 10 HP.
Tasty Tonic3 CoinsHeals all negative status effects.
Thunder Rage15 CoinsDeals 5 damage to all enemies.

Since it is nighttime when you enter the train, turn in in your cabin.

When you wake up the next morning, you can't seem to find anyone. Go to the engineer. He explains that he didn't notice the missing passengers. Suddenly, one of the puffballs from Riverside Station pop up on the windshield, soon followed by many others! The panicked engineer tells you to find the other passengers and ensure their safety. Head to the kitchen, first, saving on the way there.

In the kitchen, talk to the shopkeeper. He'll open shop for you. Get anything you want (a Thunder Rage or two may help) and head to the baggage car.

This car is filled with more puffballs! Blow them away with Flurrie. The puffballs flee while the conductor and waitress thank you. Slip between the gap you found the diary of the ghost behind. Get up against the wall and Spring Jump. Shimmy to the left and go through the exit on the ledge. This leads out of the train.

Up on top of the train, there are lots of puffballs on the train, all ready to push you off. Continue to the right, hammering as you go. Soon, the puffballs merge into one monster...

BOSS: Smorg

  • Max HP: 50
  • Attack: 5

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