Learn strategies for Fuzzy enemies and the Magikoopa Masters in Paper Mario: The Thousand-Year Door. Includes locker room cake info.
Fuzzy Enemies:
- Black Fuzzy: Weakly drains your HP.
- Green Fuzzy: Can multiply, leading to easy Star Points.
- Flower Fuzzy: Drains your FP.
Strategy for Fuzzies: A simple Earth Tremor (a type of attack) will get rid of all Fuzzy types. Alternatively, use Mario to hit the Flower Fuzzy on the first turn, then use Yoshi's Gulp, and finish them on the next turn.
Backstage: In the major-league locker room, the Koopinator (an armored Koopa) mentions Jolene brought in a piece of cake from a fan. You can eat this cake if your SP (Special Points) is low, or just for fun.
Match VS: Rank 5, The Magikoopa Masters
Enemies:
- Red Magikoopa (Max HP: 7, Attack: 4)
- Green Magikoopa (Max HP: 7, Attack: 4)
- White Magikoopa (Max HP: 7, Attack: 4)
- 1Schedule and win the next match against the Magikoopa Masters.
- Eating the cake in the locker room can restore SP.
- Focus on using Earth Tremor for an easy victory against the Fuzzy enemies.
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