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Paper Mario: The Thousand-Year Door

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Complete Paper Mario: The Thousand-Year Door Troubles guide, including Garf, McGoomba, Arfur, and Goomther sidequests. Available during Prologue and Chapter 1.

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Complete Paper Mario: The Thousand-Year Door Troubles guide, including Garf, McGoomba, Arfur, and Goomther sidequests. Available during Prologue and Chapter 1.

Walkthrough
  1. 1
    Trouble #01: Garf

    Trouble: Need a key!

    Find the key to Garf's house located just to the left of the Lovely Howz of Badges. Return the key to Garf, who is in the far eastern house in eastern Rogueport.

  2. 2
    Trouble #02: McGoomba

    Trouble: Safe delivery

    Speak to McGoomba in the back alley behind Zess T.'s shop in Rogueport Square. He will give you a package to deliver to Goomfrey, who is located in front of Professor Frankly's building. After talking to Goomfrey, return to McGoomba.

  3. 3
    Trouble #03: Arfur

    Trouble: Price adjustment

    Arfur wants to know the prices of three items: Fire Flowers (10 Coins), Sleepy Sheep (8 Coins), and Tasty Tonics (3 Coins). Report these prices to Arfur.

  4. 4
    Trouble #04: Goomther

    Trouble: Find this guy!

    Talk to Goomther in Rogueport Square and mention Larson the Bandit. Head to eastern Rogueport and enter the wall to the left of Merlon's house to find the Bandit. He will run; go to the port and talk to him again. He will run once more; go to the back alley behind the Inn and Zess T.'s. Talk to him, and Goomther will arrive.

Tips
  • These Troubles are available after the Prologue and during Chapter 1.
  • Completing these Troubles rewards you with Coins.

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