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Defense
Paper Mario: The Thousand-Year Door

Defense

Defeat the Armored Harriers and face the Rank 6 match against Fuzzies in Paper Mario: The Thousand-Year Door. Strategy inside.

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Defeat the Armored Harriers and face the Rank 6 match against Fuzzies in Paper Mario: The Thousand-Year Door. Strategy inside.

Walkthrough
  1. 1
    When facing the superior Armored Harriers, use the Earth Tremor and Fire Flower/Ice Storm combo to win.
  2. 2
    Warning: Be aware that these Koopas can still attack you when you are on their backs.
  3. 3
    If you use FP (Flower Points), keep 8 FP for the next battle.
  4. 4
    After beating some Koopas, the Armored Harriers will barge in for a rematch with no rules.
  5. 5
    Use two Gulps to finish this match.
  6. 6
    After returning to the major-league room, Jolene will give you money and leave.
  7. 7
    Mario will receive an e-mail from an unknown sender threatening him to stop snooping around.
  8. 8
    Schedule and win the next match against Rank 6, The Fuzz.

Enemies in Rank 6 Match:

  • Fuzzy (Max HP: 3, Attack: 2 - absorbed)
  • Green Fuzzy (Max HP: 5, Attack: 3 - or multiply)
  • Flower Fuzzy (Max HP: 6, Attack: 3 - drain FP)
Tips
  • The Armored Harriers are superior to normal Koopas, but the Earth Tremor and Fire Flower/Ice Storm combo is an easy way to win.
  • This rematch against the Armored Harriers has no rules.
  • The match against the Fuzz enemies does not require a complex strategy; two Gulps should be sufficient.

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