Defeat the Armored Harriers and face the Rank 6 match against Fuzzies in Paper Mario: The Thousand-Year Door. Strategy inside.
Walkthrough
- 1When facing the superior Armored Harriers, use the Earth Tremor and Fire Flower/Ice Storm combo to win.
- 2Warning: Be aware that these Koopas can still attack you when you are on their backs.
- 3If you use FP (Flower Points), keep 8 FP for the next battle.
- 4After beating some Koopas, the Armored Harriers will barge in for a rematch with no rules.
- 5Use two Gulps to finish this match.
- 6After returning to the major-league room, Jolene will give you money and leave.
- 7Mario will receive an e-mail from an unknown sender threatening him to stop snooping around.
- 8Schedule and win the next match against Rank 6, The Fuzz.
Enemies in Rank 6 Match:
- Fuzzy (Max HP: 3, Attack: 2 - absorbed)
- Green Fuzzy (Max HP: 5, Attack: 3 - or multiply)
- Flower Fuzzy (Max HP: 6, Attack: 3 - drain FP)
Tips
- The Armored Harriers are superior to normal Koopas, but the Earth Tremor and Fire Flower/Ice Storm combo is an easy way to win.
- This rematch against the Armored Harriers has no rules.
- The match against the Fuzz enemies does not require a complex strategy; two Gulps should be sufficient.
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