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Part 13
Prince of Persia: The Two Thrones

Part 13

Follow this detailed walkthrough for Part 13 of Prince of Persia: The Two Thrones, guiding you through The Temple Rooftops, new enemies, and challenging platforming sections.

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Follow this detailed walkthrough for Part 13 of Prince of Persia: The Two Thrones, guiding you through The Temple Rooftops, new enemies, and challenging platforming sections.

Walkthrough
  1. 1
    Head through the doorway and turn left to get between the two walls. Run up the wall and jump from wall to wall until you reach a ledge. Shimmy left along the ledge to a beam, then jump to the next platform.
  2. 2
    Turn right, and run along the wall on your left to make it over the pit. Ascend the ladder on your left, then the next ladder. Turn right for a cutscene.
  3. 3
    You are now at The Temple Rooftops. Use the fountain if needed.
  4. 4
    Engage the five invisible Chameleons, which are similar to Reptus but invisible until struck. Their outlines can be seen, and they make a loud noise.
  5. 5
    After dropping down, head forward and around the big stone to the right. Run up it and stab into the plate. Jump to the ledge and shimmy right around two corners. Jump to the column, ascend it, then jump to the opposite plate and stab into it. Run along the wall to the right and jump off the shutter to activate a cutscene.
  6. 6
    From your starting position, jump forward to the next platform, being careful of a Chameleon. Kill it, then turn your attention to the bell. Pull the bell back to reach the alcove above.
  7. 7
    Run up the wall to reach the alcove. Climb up, then run up the wall and stab the plate switch to activate a cutscene. Drop out of the alcove, get on the bell, and run along the right wall to reach the platform you first jumped on. Enter the door before it closes.
  8. 8
    Turn right and jump over the pit to the ledge on the other side. Move right, then jump and stab the plate opposite you. Run along the wall to the left to reach a ledge. Move left quickly before the ledge falls and jump opposite you to stab into a plate. Run along the wall to the right to reach a ledge. Move all the way right, then jump and stab into the plate above. Jump across to the plate switch opposite you and stab into it. Drop to the ledge below and quickly shimmy left. Climb up the ledge and jump to the ledge on the other side. Quickly go right and jump up to the next ledge before yours disappears.
  9. 9
    Climb up on the ledge and move right. Jump up to the next ledge. Shimmy right, then drop down to the next ledge and move right. Jump to and stab into the plate on the other side. Run along the wall to the left and jump to the other side. Go forward and run up the wall to reach a ledge, then climb up and jump over to the next room.
  10. 10
    Kill the five Hunter Hounds. Climb the small stone block to your right. Run along the left wall, all the way around the curve until you are alongside the bar, then jump off to the bar. Swing-jump and stab into the plate switch. A platform will raise. Drop and run to the platform, then run up it. Climb up and run along the left wall, around the curve to reach the next platform.
  11. 11
    Run along the next left wall, around the curve and jump when you are alongside the bar to reach it. Climb up the bar, turn around, and jump to the wall. Climb the wall, and jump to the next wall in front of you with a dagger plate to reach a ledge. Move right along the ledge to a platform, and run up the wall to stab into the plate. Run along the wall to the left and jump at the end to reach another bar. Swing-jump to the beam in front, then wait for the Sand Guard at the window to turn around. Jump to the platform past that.
  12. 12
    Turn around and climb over the railing. Jump to the beam, then jump again to stab into a plate on the wall. Run along the wall to the left and jump off the shutter to reach another plate, which you should stab into. Run along the wall to the left and stab into the next plate.
  13. 13
    Wait until the two Sand Guards below get close together, then initiate the double Speed Kill. Circle around the Sand Gate and Speed Kill the Sand Gate Guard.
  14. 14
    Go to the Sand Gate and receive a new Sand Tank.
  15. 15
    Locate the bell in the room. Position the bell in the southeast corner of the room (relative to the window being north). Get on the bell and run up the wall to stab into the plate. Jump up and stab into the next plate, then jump up and climb up to activate a cutscene.
  16. 16
    Climb over the rail ahead and jump to the rail on the other side. Climb over and turn the crank. Drop down, get on the stone step, and run up to stab into the plate. Run along the wall to the right and stab into the next plate, then do the same for the third plate. Jump up to the open wall and climb up, then drop down on the other side.
  17. 17
    Pull the crank on the left, then the one on the right to activate a cutscene.
  18. 18
    Pull the crank on the left to activate another cutscene.
  19. 19
    Pull the same crank again to activate yet another cutscene.
Tips
  • Use the Landscape Camera to help with navigation and identifying jump points.
  • Chameleons are invisible until struck, but their outlines are visible and they make a distinct noise.
  • Be quick when moving across disappearing ledges.
  • The double Speed Kill is effective against groups of Sand Guards.

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