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Part 37
Prince of Persia: The Two Thrones

Part 37

Master Prince of Persia: The Two Thrones with our comprehensive guide to enemies like the Chameleon, Hunter Hound, Illusion, Enchantress, Thrall, and the boss Klompa.

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Master Prince of Persia: The Two Thrones with our comprehensive guide to enemies like the Chameleon, Hunter Hound, Illusion, Enchantress, Thrall, and the boss Klompa.

Enemies:

  1. Chameleon: A stealthy, dagger-wielding enemy. Cannot be Speed Killed. As the Prince, they have low health and are easy to defeat once located, but their first strike is dangerous; listen for their high-pitched noise to block or attack. As the Dark Prince, they are similarly weak and can be mopped up with basic attacks.
  2. Hunter Hound: A four-legged beast that attacks with swipes, charges, or by siphoning sand. Cannot be Speed Killed. As the Prince, block until they attempt to steal sand, then stab for an instant kill. If no sand is available, use secondary weapons or Wall Rebound attacks to knock them down, then finish with Asha's Fury. As the Dark Prince, use daggertail combinations to sweep them and finish with Asha's Fury.
  3. Illusion: A wraith-like enemy that throws projectiles and darts around. Cannot be Speed Killed. As the Prince, slow time to attack them with combinations or vault attacks. If out of sand, catch up and use vault attacks. As the Dark Prince, use daggertail combinations to exploit their range.
  4. Enchantress: A small, nimble enemy with dual blades. Cannot be Speed Killed. As the Prince, wait for them to stop moving, then use combinations or vaulting. Wall rebound attacks are effective. As the Dark Prince, use combinations or the daggertail to pull them in and slash.
  5. Thrall: A large, bulky enemy with a metal mask, often using maces. Can be Speed Killed. As the Prince, use Wall Rebound attacks or corner them for combinations. They are slow. As the Dark Prince, use combinations and slow time if needed. Use rebound attacks if health is low.

Boss: Klompa (1st Boss)

Location: The Arena

Klompa is a large boss with grab attacks (dangerous if he throws you into arena spikes), pound attacks, and sword strikes. To defeat him, use the arena's platforms to ascend. Hug the wall to a ramp, ascend, run along the wall to a beam, climb it, jump to the next platform, ascend another ramp, run up the wall, stab into the plate, then run left to the last platform. Klompa will attack during this ascent. Once on the final beam, initiate a Speed Kill. Klompa requires matching three visual cues.

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