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Part 6
Prince of Persia: The Two Thrones

Part 6

Continue your Prince of Persia: The Two Thrones adventure through Part 6, navigating treacherous traps, mastering double Speed Kills, and utilizing the new Recall power.

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Continue your Prince of Persia: The Two Thrones adventure through Part 6, navigating treacherous traps, mastering double Speed Kills, and utilizing the new Recall power.

Walkthrough
  1. 1
    After the initial encounter, perform a Speed Kill on an enemy. Turn right, climb over the railing, and jump to the column across from you. Jump to the gap ahead, slide down, and turn around.
  2. 2
    Attempt your first double Speed Kill on two closely positioned Guards. This is a scripted event requiring matching four visual cues to take out both enemies simultaneously, typically performed from above.
  3. 3
    After the double Speed Kill, turn around and proceed through the hallway to trigger a major cutscene.
  4. 4
    You will receive the Dagger of Time and the Recall power. Hold L to rewind time, consuming one Sand Tank per rewind. Sand can be replenished by defeating sand enemies or breaking sand containers.
  5. 5
    Proceed forward, turn right, and smash through barricades. Continue down the hallway, noting that the floor is crumbling and requires haste.
  6. 6
    At the end of the hallway, run up the left wall to reach a pressure plate. Run through the subsequently opened door.
  7. 7
    Be aware that the floor in this area is crumbling. Ahead, a section will fall before you reach it. If you make a mistake, use the Recall power.
  8. 8
    Continue to the end of the hallway, run up the wall, and stab into the pressure plate above.
  9. 9
    Run left and stab into another pressure plate, then run left again to reach the next platform. Use the Landscape Camera if desired.
  10. 10
    Run along the right wall to the curtain and slide down. Quickly go through the doorway before the floor collapses to reach the next area.
  11. 11
    H. The Trapped Hallway: Use the fountain if desired. Head right and proceed through the hallway until you reach two panel traps. Wait for the first to retract, cross it, and repeat for the second. Turn left to encounter two spinning bladed columns. Stand to the left and wait for the first column to move right before crossing past both.
  12. 12
    The next trap is a combination of two panel traps and a bladed column. Wait for the first panel to retract, ensure the column is not in the way, and cross them all.
  13. 13
    The subsequent trap involves a bladed column, a panel trap, and another bladed column. Wait for the panel to retract, ensure the columns are not obstructing, and run past them.
  14. 14
    At the corner on the right, a pressure plate is located. Run up the wall to press it. Turn around and head through the door before it closes.
  15. 15
    Avoid stepping on the crumbling floor in the middle or to the right. Circle around from the left to reach a column in the upper right corner and jump to it.
  16. 16
    Ascend the column and jump to the next column behind you. Ascend and jump to the subsequent column. Ascend this column, turn left, and jump to the opposite ledge.
  17. 17
    Move right along the ledge before it falls, and around the corner to the end. Jump up to the next ledge. Move to the end and jump to the opposite column.
  18. 18
    Jump from the crumbling column and stab into the pressure plate ahead. Run right along the wall to the next plate and stab into it. Repeat for the third plate.
  19. 19
    Jump to the column opposite the third plate, then to the one past that. Finally, jump left to land on a beam, and jump from the beam to reach the next platform.
  20. 20
    Use the Landscape Camera if desired. Jump to the curtain and slide down. Jump just before reaching the bottom to avoid falling and reach the gap. Slide down the gap and drop to the next area.
  21. 21
    I. The Ruined Palace: Use the fountain if desired. Head left and follow the hallway to a set of traps: a bladed column between two panel traps. Choose a side, wait for the panel to retract, and run past.
  22. 22
    Make a left and face three panel traps in a row. Wait for the first to retract and quickly run past all three.
  23. 23
    Next are three bladed columns. Pick a side, wait for the first column to move away, and quickly run past all three.
  24. 24
    Proceed through the hallway, staying ahead of the crumbling floor, until you reach a room. Jump across the platform to the right of the room to reach it.
  25. 25
    Head forward to the wall at the end of the platform, turn left, and run along the right wall to the next platform.
  26. 26
    Engage and defeat a single Guard in Free-Form Fighting. Move forward to the stone block and jump across the pit to a ledge. Move left along the ledge to the next platform.
  27. 27
    Defeat two more Guards in Free-Form Fighting. In a hallway to your right, find a chest containing 10 Sand Credits, used for purchasing artwork in the Extra Features menu.
  28. 28
    Return forward to a ledge ahead. Climb the ledges to reach the next platform.
  29. 29
    Defeat a Guard in Free-Form Fighting. Turn back and climb to the small platform. Go to the edge, jump to the pressure plate across, and stab into it.
  30. 30
    Jump up and stab into the next pressure plate, then jump up to the ledge. Climb it and move left to the next platform.
  31. 31
    Turn left and jump to the next platform. Run along the right wall and jump on the shutter to propel yourself to the next ledge. Move left along the ledge to reach the next area.
  32. 32
    J. The Royal Chambers: Use the fountain if desired. Step on the pressure plate and move through the doorway. Follow the stairs all the way down until a cutscene triggers.
  33. 33
    K. The Sewers: There is a fountain in this area.
Tips
  • Mastering the double Speed Kill is crucial for efficient enemy takedowns.
  • Utilize the Recall power frequently to correct mistakes on crumbling floors and during trap sequences.
  • Pay close attention to environmental cues indicating crumbling floors and trap timings.
  • Sand Credits can be collected and used for unlocking artwork in the game's extra features.

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