Resident Evil 2 (1998) Claire A walkthrough: Navigate the streets, RPD, and basement, obtaining keys and items like the Blue Card Key and Virgin Heart.
Walkthrough
- 1Begin in the street, heading to the Gun Shop to meet Robert Kendo. After speaking with him, collect Handgun Bullets and exit through another door. Zombies will break the glass, killing John. Fight them, take his Bow gun, and proceed. You can collect bullets in the yard first, but be aware of zombies attempting to escape. Eliminate them and move to the next path in the yard. Go up and downstairs, run along the path, and exit. Encounter zombies eating a corpse; you can bypass them to get on the bus. On the bus, face an ordinary zombie and a crawling female zombie; aim down to shoot. Collect bullets and disembark. If skilled at dodging, bypass these zombies and proceed to the police station gate. A hidden green herb is near a plant pot. Enter the station.
- 2Upon entering the RPD hall, go to the furthest door to speak with Marvin Branagh. He will explain the mansion incident and give you the Blue Card Key. Exit and use the computer, inserting the card to unlock other doors. Proceed to the large door on your right. Prepare yourself at the item box. Use the Lockpick to open the desk. Go through the next door, equipping your bow gun.
- 3Turn right and collect bullets from a headless corpse. A Licker will appear and attack. Use your Bow gun, aiming calmly. The Bow gun fires arrows in a line, so wait for the Licker to get close and shoot. Two accurate shots can defeat it. Locate a grey door with a spade hole near the corpse. Take the green herb and proceed through the next door, following the path.
- 4Go to the last door in the corridor and eliminate four zombies. Enter the save room to save your progress and prepare. Go upstairs and solve a puzzle to obtain the Virgin Heart. Proceed to the next corridor, fight three zombies, and enter the S.T.A.R.S. office. Collect the Unicorn Medal and Chris's diary. Examine the picture of S.T.A.R.S. and Chris's results. Open a locker to acquire the Grenade Launcher. Exit and find a door locked by the Spade Key; ignore it and return to the hall. Place the Medal on the platform of a white woman statue to receive the Spade Key.
- 5Go to the File room. Push a shelf until it is beside a cabinet and climb it to get the Crank. Use the Spade Key on the door next to the S.T.A.R.S. office to open it and speak with Leon. Open another locked desk to obtain Flame rounds. Reach the library and solve a puzzle to get the Serpent Stone. Exit through the large door, fighting zombies. Run along the floor, lower the ladder, and proceed through the next door (Waiting Room) to get the Lighter. You can now return to the meeting room and solve the puzzle to obtain the Virgin Heart. Run to the next door from the Waiting Room. One side of this corridor is on fire. Go to the other side and through the door. You will be in a dark corridor. Collect ammo from a corpse and shoot crows. Reach the end and open the door to the terrace. Go downstairs to the courtyard, fight four zombies, and proceed through the next door. You can optionally grab the second Bow gun. Take the Valve Handle. There is another door here; it is advised not to open it to avoid trouble. Return upstairs and go to the small path beside the helicopter. Use the Valve Handle to open water, extinguishing the fire. Enter the house and return to the area with the half-burning helicopter. Go to the Antique room and place the two Virgin Hearts on the two ladies. You will receive the half-Jaguar Stone from the knight statue. Take the Diamond Key from the mass beside it and exit. Return to the statue room and go downstairs. Use the Diamond Key to open the grey door and shoot zombies. One locker contains Bowgun arrows and a film. Use the Lockpick to get the Bomb. Go to the next door. Collect the green herb and find Marvin, who has turned into a zombie. Use the Grenade Launcher to shoot him soon after he rises. Take the Detonator from the table, combine it with the Bomb, and exit. Go to the burning helicopter, use the Bomb and Detonator, and speak with Chief Irons. Find Sherry and take the Heart Key upon exiting. Return to the main hall. Go up the steps near the entrance and enter the room on the left. Shoot the crowd of zombies. Do not go to the blue door immediately. Proceed to the deeper door, entering another corridor. Use the Diamond Key on the first grey door. Collect the Cord and Eagle Stone. A Licker will break through the glass to attack; defeat it. The interview room contains only ammo. Exit this corridor and go to the large blue door. Kill zombies. Enter a small room and open the safe (code: 2236) to get Acid rounds and the map. Take two green herbs from the table. Run to the inside path. There are two doors. The door beside the corpse leads to the backyard with green herbs. Upstairs, you will find a door locked from the inside, leading back to a previously searched dark corridor. Choose the brown door locked by the Heart Key. Open it. Place the Cord on the system with the green light to cover (press the cover button to crouch behind walls or objects) the broken windows with shutters. This action is optional but will be understood later. Go downstairs.
- 6At the fork, turn left towards a dirty area. Fight dogs and climb down the ladder. Go to the save room to prepare. Upon exiting, you will meet Sherry, who will pass through a hole to give you the Club Key.
Tips
- When encountering zombies, aim for headshots (critical hits to the head) if possible to conserve ammunition.
- The Licker can be defeated with two well-aimed shots from the Bow gun.
- Remember to save your progress frequently at save rooms (dark rooms).
- The safe code in the small room is 2236.
- The Valve Handle is used to extinguish the fire near the helicopter.
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