Resident Evil 2 (1998) item list detailing locations and functions, including the Locker Key from Brad Vickers and the Lighter.
Items and Locations:
Locker Key: From Brad Vickers, RPD station.
Cabin Key: Guard Room.
Lighter: Waiting Room (Claire A); File room (Claire B).
Blue Card Key: From Marvin, RPD station.
Red Card Key: Autopsy Room.
Virgin Hearts: Meeting Room; Statue Room.
Unicorn Medal: S.T.A.R.S. office (A); 2nd floor main hall (B).
Spade Key: Main Hall.
Diamond Key: Antique Room (A); From Sherry (Leon B); S.T.A.R.S office (Claire B).
Heart Key: Marvin's place (Leon); Chief Irons's place (Claire).
Club Key: Water Room, basement.
King Plug: Antique Room.
Rook Plug: The Interview Room.
Bishop Plug: Library.
Knight Plug: Police Station 3F.
Serpent Stone: Library.
Eagle Stone: Interview Room.
Jaguar Stone: Half in Antique Room; Half in Police Station 3F.
Valve Handle: Heliport.
Bomb: Locker Room.
Detonator: Marvin's place.
Manhole Opener: Dog cage area, basement.
Crank: File room (A); Decorated Room (Leon B); Dog cage area (Claire B).
G. Cogwheel: TV Room.
Wolf Medal: Sewer path (Leon and Claire B); Alligator hall (Claire A).
Eagle Medal: Upper sewer.
Control Panel Key: Train (A); Secret Monitor Room (B).
Main Fuse: Fusion Room, Laboratory.
Lab Card Key: William's experiment room (A); Researcher's room (B).
Vaccine Cart: From Annette.
Base Vaccine: Vaccine Room.
Vaccine: William's experiment room.
MO Disc: Machine Room.
Power Room Key: William's experiment room.
Master Key: Power Room (Leon B); Laboratory center (Claire B).
Platform Key: Train.
Joint S Plug: Railway.
Joint N Plug: Railway.
Item Functions:
Locker Key: Opens the locker in the Dark Room.
Cabin Key: Opens the back door to the police station courtyard.
Lighter: Burns pictures to get Virgin Heart; Solves the G. Cogwheel puzzle.
Blue Card Key: Opens the main doors in the main hall.
Red Card Key: Opens the Weapon Storage.
Virgin Hearts: Used for getting the King Plug (Leon); Used for getting half-Jaguar Stone (Claire).
Unicorn Medal: Used for getting the Spade Key.
Spade Key: Unlocks doors with a spade hole.
Diamond Key: Unlocks doors with a diamond hole.
Heart Key: Unlocks doors with a heart hole.
Club Key: Unlocks doors with a club hole.
King Plug: Opens the door to the sewer.
Rook Plug: Opens the door to the sewer.
Bishop Plug: Opens the door to the sewer.
Knight Plug: Opens the door to the sewer.
Serpent Stone: Opens a secret way underground.
Jaguar Stone: Opens a secret way underground.
Eagle Stone: Opens a secret way underground.
Valve Handle: Controls water to put out fire burning the helicopter; Controls the sewer bridge.
Bomb: Combine with Detonator.
Detonator: Combine with Bomb.
Detonator & Bomb: Makes an explosion to open a new way after the spoiled helicopter.
Manhole Opener: Opens a lid in the basement area.
Crank: Creates a new way on the 3rd floor.
G. Cogwheel: Activates the clock on the 3rd floor.
Wolf Medal: Stops the waterfall in the sewer.
Eagle Medal: Stops the waterfall in the sewer.
Control Panel Key: Activates the train to the lab area.
Main Fuse: Supplies electric power to an area.
Lab Card Key: Opens the Machine Room (Vaccine room); Opens the moth room.
Vaccine Cart: No specific function listed.
Base Vaccine: No specific function listed.
Vaccine: Cures Sherry of G-virus.
MO Disc: Opens a shutter in the Lab area.
Power Room Key: Unlocks the Power Room.
Master Key: Unlocks the infirmary (Leon B only); Controls the elevator to the railway.
Platform Key: Unlocks a door to the railway area.
Joint S Plug: Supplies power to the Train.
Joint N Plug: Supplies power to the Train.
- You can see more specific details by checking the "Maps" menu.
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