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Resident Evil 2 (1998)

miss them.

Follow this comprehensive Resident Evil 2 (1998) walkthrough to navigate the 'Miss Them.' section, covering item locations, puzzles, and enemy encounters.

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Follow this comprehensive Resident Evil 2 (1998) walkthrough to navigate the 'Miss Them.' section, covering item locations, puzzles, and enemy encounters.

Walkthrough
  1. 1
    From the destroyed door, head deeper to get the Blue Card Key. A Licker will attack after you obtain it; stand still and use Acid Rounds to defeat it.
  2. 2
    Return to the main hall (1st floor) and use the Blue Card Key to unlock electronic doors. Proceed to the 2nd floor and enter the library.
  3. 3
    Solve the library puzzle to obtain the Serpent Stone. In the next room, use the Lockpick on the desk for Flame Rounds.
  4. 4
    After dealing with zombies, go to the S.T.A.R.S. office, talk to Leon, and take the Diamond Key from the desk. Open the locker to get the Bow Gun, "Chris's diary," and "Mail to Chris."
  5. 5
    Exit and encounter Sherry. Head north to the statue room, solve the puzzle for a Virgin Heart, and go downstairs.
  6. 6
    In the save room, use the Diamond Key on the grey door (locker room). Use the Lockpick on the lockers to find a Bomb.
  7. 7
    Go to Marvin's location, pick up the Detonator, and combine it with the Bomb to create Bomb & Detonator.
  8. 8
    Return to the main hall and place the Unicorn Medal on the woman statue to get the Spade Key.
  9. 9
    Use the Spade Key on the left big door, then use the Lockpick on the locked desk for an item.
  10. 10
    Proceed to the grey door near the headless corpse and open it with the Spade Key. Take the Lighter inside.
  11. 11
    In the next corridor, use the Lighter in the meeting room to obtain another Virgin Heart.
  12. 12
    Return to the Antique room and place the two Virgin Hearts on the ladies to receive the half-Jaguar Stone (Blue Stone).
  13. 13
    Use Bomb & Detonator on the destroyed door near the helicopter and enter it.
  14. 14
    Proceed to the Tiger corridor, enter the decorated room, turn on the switch, and talk to Sherry.
  15. 15
    Take the First Aid Spray if desired. Return to Brian Irons's office, take the Heart Key he left behind, and return to the main hall.
  16. 16
    Go up the steps near the front door, enter the left small door, and proceed down the deeper corridor.
  17. 17
    Use the Diamond Key on the grey door to get the Eagle Stone. Avoid the First Aid Spray here to prevent a Licker encounter.
  18. 18
    Go to the big blue door and use the Heart Key to access the basement.
  19. 19
    In the basement, turn left at the fork to a dirty area. Fight the dogs and climb down the ladder.
  20. 20
    After saving, you'll meet Sherry, who will pass the Club Key through a hole.
  21. 21
    Take control of Sherry. Go to the room where Ada was in scenario A to get ammo for Claire.
  22. 22
    Proceed to the water room and solve the puzzle. Cross the bridge, grab the key, and return to Claire.
  23. 23
    Take control of Claire. Climb the ladder and return to the corridor.
  24. 24
    Go to the Autopsy Room (beware of Lickers) to get the Red Card Key.
  25. 25
    Go to the Power Room to supply power and get the map. Use the Red Card Key on the Weapon Storage.
  26. 26
    Head to the parking lot's prison area for bow gun arrows, then to the dog cage area for the Crank.
  27. 27
    Return to the police station. Use the Club Key on the door beside the stairs for Acid Rounds.
  28. 28
    Use the Club Key to open the TV room and solve the faucet puzzle.
  29. 29
    Defeat Mr. X with your Grenade Launcher (approx. 5-6 shots). Obtain the G.Cogwheel.
  30. 30
    Take down Mr. X again in the corridor and proceed to the 3rd floor.
  31. 31
    Use the Crank to create a new path and operate the system with the G.Cogwheel to get another half-Jaguar Stone. Combine them to form the complete Jaguar Stone.
  32. 32
    In the Library, deal with Mr. X.
  33. 33
    Return to Irons's room, find the picture behind his armchair, turn the switch, and place the three stones on the hollows.
  34. 34
    Take "Mail to Chief" and go down the elevator.
  35. 35
    Reach the Chemist room and talk to Brian Irons.
  36. 36
    After Irons is dealt with, take the Acid Rounds and climb down the ladder.
  37. 37
    Encounter the first form of William Birkin. Keep your distance and use the Grenade Launcher (4-5 hits).
  38. 38
    Return to the elevator to retrieve Sherry, then proceed to William's area, activate the switch to lower a ladder, and climb up.
  39. 39
    In the sewer, after encountering Mr. X, Sherry will fall through a drain.
  40. 40
    Go to your Control Room. Use the Lockpick on the warehouse to get ammo.
  41. 41
    Go down the lift and talk to Leon.
  42. 42
    Head to the sewer path, go north, check the corpse for the Wolf Medal and ammo.
  43. 43
    Turn left to another path, go through the left door (talk to Annette), and use the Valve Handle to lower the bridge.
  44. 44
    Cross the bridge, raise it, and proceed through the "alligator hall."
  45. 45
    Climb the ladder and cross the bridge.

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