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SCENARIO A
Resident Evil 2 (1998)

SCENARIO A

Resident Evil 2 (1998) Scenario A walkthrough for Leon and Claire, covering RPD, basement, sewers, factory, and laboratory areas.

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Resident Evil 2 (1998) Scenario A walkthrough for Leon and Claire, covering RPD, basement, sewers, factory, and laboratory areas.

Walkthrough
  1. 1
    STREET Go to the gun shop and talk to Kendo. Head to the end of the part until the zombies get out of the basketball yard, then continue. Get on the bus to reach the RPD Police Station.
  2. 2
    RPD POLICE STATION Find Marvin to get the Blue Card Key. Unlock doors by accessing the computer, then go to the east area. Fight a Licker and continue. Find Virgin Hearts in the meeting room and on the 2nd floor. Grab the Unicorn Medal in the S.T.A.R.S. office. Put it on the statue in the hall to get the Spade Key. Unlock all Spade doors and find the Crank. In the library, solve the puzzle and grab the Bishop Plug/Serpent Stone. Get the Valve Handle from the back courtyard, then put out the fire. Find the Diamond Key and King Plug/half-Jaguar Stone. Unlock the Diamond doors; one of them is Marvin's place.
  3. 3
    BASEMENT Go to the power room and try to supply power to the store.
  4. 4
    SEWER Get the Valve Handle from the Item Box. Find the Wolf Medal. Fight the Alligator. Grab the Eagle Medal. Put them on the machine to the right of the sewer passage. Find the train and get on.
  5. 5
    FACTORY Fight William. Get off. Pass through the corridors. Find the Control Panel Key and get on the train to the Laboratory area. Fight William 2.
  6. 6
    LABORATORY AREA Find the Fuse Case and change it into the Main Fuse. Put it on the center of the area to supply power. Get ammo. Reach the B5 area. Find the Lab Card Key. Grab the Vaccine Cart (Claire only) from Annette. Return to B4, grab the MO disc (both characters). Claire must make the Vaccine Base. Leon escapes by using the MO disc. Claire makes the Vaccine and escapes by using the MO disc.

Scenario Specifics:

  • Leon: Grab the Heart Key from Marvin. Find the Rook Plug and Cord. Enter the basement. Go to the Parking Lot. Talk to Ada and Ben. Put the current Plugs on the door. Take control of Ada. Find the Club Key and ammo. Jump to the basement. Fight G-Infant. Put the last Plugs on the door. Pick up Ada.
  • Claire: Grab the Bomb in the Locker Room and the Detonator from Marvin and combine them. Explode the helicopter with the bomb, then go in to find the Heart Key. Find the Eagle Stone and Cord. Enter the basement. Go to the right area. Take control of Sherry. Find the Club Key and ammo. Return to the Chief's place. Put the three stones on the picture. Fight G-Infant. Pick up Sherry.

RPD Continued Details:

  • In the Autopsy Room, find the Red Card Key. Open the Weapon Storage and get items. Return to the Police Station.
  • In the TV Room, get the G.Cogwheel.
  • In the library, go to the 3rd floor. Use the Crank and Cogwheel to get the Knight Plug/half-Jaguar Stone.
Tips
  • Always check your minimap (the radar (your minimap with nearby blips and threats marked) on your HUD (heads-up display — the on-screen icons showing health, ammo and the minimap)) for objectives and important locations.
  • Conserve ammunition; aim for headshots (critical hits to the head) when possible.
  • Save your progress at typewriters whenever you find a checkpoint (an auto-save point you restart from on death).
  • Be aware of your surroundings; enemies can sometimes appear after a cutscene (a non-interactive cinematic the game plays automatically).
  • If you are playing on a harder difficulty, consider using cover (press the cover button to crouch behind walls or objects) to avoid damage.

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