Resident Evil 2 (1998) weapon list detailing range, capacity, advantages, and weaknesses for all firearms and melee options.
Weapon List:
A. COMBAT KNIFE
- Range: very short
- Correct ratio: 8/10
- Capacity: N/A
- Advantage: powerful strength
- Weakness: short range
B. VK70 HANDGUN
- Range: long
- Correct ratio: 8/10
- Capacity: 18 bullets
- Advantage: mediocre power, high speed, long range, effective with most popular enemies.
- Weakness: not strong enough to fight powerful enemies.
ENHANCED VK70 HANDGUN
- Range: long
- Correct ratio: 8/10
- Capacity: 18 bullets
- Advantage: mediocre power, automatic guns, long range, effective with most popular enemies.
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C. BROWNING HP
- Range: long
- Correct ratio: 8/10
- Capacity: 13 bullets
- Advantage: mediocre power, high speed, long range, effective with most popular enemies.
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D. SHOTGUN
- Range: long and large
- Correct ratio: 9/10
- Capacity: 5 shells
- Advantage: strong power, wonderful range, effective with most enemies and bosses.
- Weakness: slow speed, small capacity.
ENHANCED SHOTGUN
- Range: long and larger than the ordinary one
- Correct ratio: 9/10
- Capacity: 7 shells
- Advantage: strong power, wonderful range, effective with most enemies and bosses.
- Weakness: slow speed, small capacity.
E. SPARK SHOT
- Range: long
- Correct ratio: 10/10
- Capacity: 100%
- Advantage: mediocre power, effective with some strong enemies
- Weakness: take 2 blanks in inventory, very slow speed, not effective with popular enemies.
F. FLAMETHROWER
- Range: short
- Correct ratio: 6/10
- Capacity: 100%
- Advantage: indefinite power, effective with humanoid plants.
- Weakness: take 2 blanks in inventory, not effective with popular enemies.
G. MAGNUM
- Range: long
- Correct ratio: 8/10
- Capacity: 8 rounds
- Advantage: very strong power, can be shot through any enemies on the way and kill them at once. Effective with any enemies
- Weakness: Almost none
H. BOW GUN
- Range: very long
- Correct ratio: 7/10
- Capacity: 18 arrows
- Advantage: shoot three arrows at the same time, mediocre power, effective with big enemies.
- Weakness: not effective with creepy enemies (dogs, Lickers, etc)
- Special abilities: shoot 3 arrows one time
I. GRENADE LAUNCHER
- Range: short and large
- Correct ratio: 9/10
- Capacity: 1 round (reload each time shooting)
- Advantage: used with various rounds: Grenade, Acid and Flames. Very strong power, effective with any enemies, can cast one shot on a group of enemies. Each rounds is effective to definite enemies.
- Weakness: short range, slow speed (reload each time shooting)
I. COLT S.A.A
- Range: long
- Correct ratio: 8/10
- Capacity: 6 bullets
- Advantage: high speed, effective with most popular enemies, mediocre power.
- Weakness: small capacity, not strong enough to fight strong enemies.
J. MACHINE GUN
- Range: long
- Correct ratio: 10/10
- Capacity: 100%
- Advantage: shoot continuously, high speed, strong power, effective with most popular enemies.
- Weakness: Almost none.
K. GATLING GUN
- Range: long and large
- Correct ratio: 10/10
- Capacity: N/A
- Advantage: shoot continuously a group of enemies, strong power, effective with most popular enemies.
- Weakness: heavy and slow, can't be aimed up or down.
L. ROCKET LAUNCHER
- Range: long
- Correct ratio: 9/10
- Capacity: N/A
- Advantage: one shot can kill any enemies. Very strong power, effective with strong enemies.
- Weakness: heavy and slow, can't be aimed up or down (not effective with creepy enemies).
Monster List Usage:
- Characteristics: Introduces about the remarkable points of each enemy, including how they look, their attacks, and how to realize them.
- Strategy: Shows you the general basics to attack and defend when fighting each type of enemy.
- Weak against: Shows you what kind of ammo the enemies are afraid of.
- Ammo to kill: Shows you how much ammo you take to kill each type.
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