Master the Sterile Room in Resident Evil Code: Veronica X! Get detailed strategies for Claire, Chris, Steve, Alternate Claire, and Wesker to defeat every zombie and reach the elevator.
Alright, you've made it to Room 4, which the game calls the "Sterile Room." Don't let the name fool you, it's anything but clean. You're going to start right in front of some double doors that look like they lead back to the Spencer Mansion Foyer. Right in front of you, there's a suicide bomber zombie with a big ol' explosive pack on his back. Keep an eye out, he's got a darker outfit than the other militant zombies. There's another regular zombie chilling in the same area. The electronic door you might be looking for, the one to the frozen corridor, is busted. Now, peek into the alcove to your left – there's a zombie in there wearing some fancy infra-red goggles. And just around the corner, two more zombies are waiting. Your main target here is the sliding door of the elevator, tucked away in that same alcove.
The game gives you a few different ways to handle this, depending on who you're playing as. Let's break it down:
- Claire Redfield: As soon as you get control, whip out your Bow Gun and hit that suicide bomber with an explosive arrow. One shot should do it and set off his explosives. Once the smoke clears, take out the second zombie in the room. Then, aim into the alcove and deal with the zombie commando rocking those infra-red goggles. With those three down, head down the hallway in the alcove. Stop at the corner, then slowly turn and aim left. Two quick arrows should take out the last two zombies. Now you can slide into the elevator and move on. Weird, right?
- Chris Redfield: Chris needs to be quick and precise. Grab your Magnum and put a single bullet into the suicide bomber. Wait for him to stop exploding before you move. Then, lock onto the second zombie and finish him off. Head over to the alcove and take out the zombie commando with the infrared goggles with one shot. Once he's dead, move forward to the corner. Aim left and shoot the two zombies there. If you're lucky, one Magnum bullet might even go straight through both of them! With those two neutralized, hop into the elevator. How weird is this elevator? Must be some kind of teleportation device.
- Steve Burnside: Steve gets to have some fun here with his Gold Lugers. First, shoot the black suicide bomber zombie with explosives and watch the fireworks! After he's down, you can lock onto the second zombie and unload, or just go for a headshot with the Lugers. Then, head into the alcove. You can either headshot or just blast the zombie commando. After that, run down the hallway to the corner. There are two more zombies waiting. If they're close enough, you can try for a double headshot with the Lugers – one bullet to each head should take them both out! Once they're gone, Steve can enter the elevator and be transported to the next room. So weird.
- Alternate Claire: The zombies in this room are pretty spread out, which makes it tough for Alternate Claire. Start by firing a single Grenade Round at the suicide bomber zombie and enjoy the explosion. Once that's over, run up to the second zombie and finish him off up close. Then, send Alternate Claire into the alcove to take out the commando zombie heading your way. After he's dead, run down the hallway to the corner. Aim left and open fire on the two zombies there. If they're packed tightly, you might be able to take them both out with a single Grenade Round, saving you some precious seconds. With everyone defeated, you can enter the elevator and ride to the next room. Weird.
- Albert Wesker: Wesker has no trouble with these zombies. You can't set off the suicide bomber's explosives with the Combat Knife, but you can't slash his legs from behind either – for some reason, you have to slash them from the front. Wait for him to turn and walk towards you, then start slashing. The second zombie is easy – just cut him down! For the zombie commando in the alcove, it's best to lure him out into the open area before you start slashing, as the knife might hit the wall otherwise. You might also want to lure the two zombies around the corner out into the open before engaging them. If you're feeling confident, you can try to fight them from the corner itself; Wesker might have just enough room to swing his knife. Once they're all dealt with, Wesker can enter the elevator and ride to the next area. How weird.
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