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Room 17 (5)
Resident Evil Code: Veronica X

Room 17 (5)

Your complete guide to navigating Room 4: Sterile Room in Resident Evil Code: Veronica X. Learn strategies for Claire, Chris, Steve, Alternate Claire, and Wesker to clear out zombies and reach the elevator.

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Your complete guide to navigating Room 4: Sterile Room in Resident Evil Code: Veronica X. Learn strategies for Claire, Chris, Steve, Alternate Claire, and Wesker to clear out zombies and reach the elevator.

Alright, so you've made it to Room 4, also known as the Sterile Room. This place is basically a waiting room for the Spencer Mansion Foyer Replica, and it's crawling with zombies. Your main goal here is to reach the elevator at the back.

The Environment: You'll start right in front of the double doors. Immediately in front of you is a suicide bomber zombie with explosives strapped to his back – he's got a darker outfit than the others. There's another regular zombie nearby, and the electronic door to the frozen corridor is busted. In the alcove to your left, you'll find a zombie rocking some infra-red night vision goggles, and just around the corner are two more zombies. Keep your eyes on those sliding elevator doors in the alcove.

Claire Redfield: As Claire, whip out your Bow Gun right away and hit that suicide bomber with an explosive arrow. One shot should do him in and trigger his explosives. Once the blast dies down, take out the second zombie in the main room. Then, aim into the alcove and deal with the zombie commando wearing those night vision goggles. With those three down, head into the alcove, stop at the corner, and slowly peek around. Aim left and fire two quick arrows to take out the remaining two zombies. Now you're clear to use the elevator.

Chris Redfield: Chris needs his Magnum for this. Take out the suicide bomber with a single shot. Wait for the explosion to finish before moving on. Then, L-target the second zombie and put him down. Head into the alcove, and take out the zombie commando with infrared goggles in one shot. Run forward to the corner, aim left, and shoot the two zombies there. If you're lucky, Chris might even be able to take them both out with a single Magnum bullet if they're lined up. With everyone neutralized, hop into the elevator.

Steve Burnside: Steve gets to have some fun here. Start by shooting the suicide bomber zombie with explosives. Once he's dealt with, L-target the second zombie and unload on him, or just use the Gold Lugers and aim for the head. Next, head into the alcove and take out the zombie commando – you can either headshot him or just spray him down. Run down the hallway to the corner where the last two zombies are. If you've got the Gold Lugers equipped, try to line them up for a double headshot; one bullet from each gun can take them both out if you hit their heads when they're close together. With the last two gone, Steve can enter the elevator.

Alternate Claire: Alternate Claire has a bit of a tougher time with these zombies spread out. Start with a single Grenade Round on the suicide bomber and let the fireworks begin. After the explosion, get up close to the second zombie and finish him off. Then, send Alternate Claire into the alcove to deal with the commando zombie marching towards her. Once he's dead, run down the hallway to the corner and open fire on the two remaining zombies. If they're close enough, a single Grenade Round might take them both out, saving you some time. With all threats eliminated, you can use the elevator.

Albert Wesker: Wesker won't have any trouble here. You can't set off the suicide bomber's explosives with the Combat Knife, but you can't sneak up on him either – you have to slash his legs from the front. Wait for him to turn and walk towards you before attacking. The second zombie is easy; just cut him down. Getting the commando zombie in the alcove might be tricky with the knife, so it's best to lure him out into the open first. You might also want to lure the last two zombies out from around the corner. If you're feeling confident, you can try to fight them while standing at the outer edge of the corner, as there might be enough space for Wesker to swing his knife freely. Once they're all down, Wesker can take the elevator.

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