Your step-by-step guide to clearing Room 4 (Sterile Room) in Resident Evil Code: Veronica X, with strategies for Claire, Chris, Steve, Alternate Claire, and Wesker.
Alright, so you've made it to what the game calls 'Room 4: Sterile Room.' Think of this as a little test before the real mansion stuff begins. You're basically in a replica of the Spencer Mansion Foyer, and it's not exactly empty. Right in front of you, you'll see a suicide bomber zombie – you can spot him by the explosive pack on his back and his darker outfit. There's another regular zombie chilling nearby. The electronic door to the frozen corridor is busted, so that's a dead end for now. Keep an eye on the alcove to your left; there's a zombie in there wearing some fancy infra-red goggles. And just around the corner? Two more zombies are waiting. Your main goal here is to get through the sliding elevator doors in that alcove.
Now, how you handle this depends on who you're playing as:
Claire Redfield
As Claire, whip out your Bow Gun immediately. Aim for the suicide bomber and hit him with an explosive arrow – one shot should do it and take him out with his own explosives. Once the dust settles, focus on the second zombie in the room. After he's down, turn your attention to the alcove. Pop that zombie commando wearing the infra-red goggles. With those three down, head into the alcove and stop at the corner. Slowly peek around, aim at the two zombies waiting there, and fire two quick arrows. They should go down. Now you're clear to use the elevator doors to move on.
Chris Redfield
Chris, you've got the Magnum, so use it! Take out the suicide bomber with a single bullet. Wait for his explosion to finish before you move. Then, use L-target to lock onto the second zombie and put him down. Head over to the alcove and take out the infra-red goggle zombie with another shot. Once he's dead, walk forward to the corner. Aim left and shoot the two zombies there. If you're lucky, one Magnum bullet might even pass through both of them! With them neutralized, hop into the elevator to reach the next area. Pretty weird elevator, huh?
Steve Burnside
Steve gets to play with his new toys here! Start by shooting the suicide bomber zombie with explosives. Once he's gone, you can L-target the second zombie and unload your ammo, or just use the Gold Lugers and aim for the head. After those two are dealt with, move into the alcove. You can either headshot or just spray the zombie in there. Then, walk down the hallway until you hit the corner. There are two more zombies. If you've got the Gold Lugers, try for a double headshot when they're close together – one bullet from each Luger to the head should take them both out instantly! With the last two gone, Steve can enter the elevator.
Alternate Claire
Alternate Claire has a bit of a tougher time here because the zombies are spread out. Start by firing a Grenade Round at the suicide bomber zombie and enjoy the fireworks. Once the explosion dies down, get up close to the second zombie and finish him off. Then, move into the alcove to deal with the zombie commando marching towards you. After he's down, head down the hallway to the corner. Aim left and open fire on the two zombies. If they're close enough, a single Grenade Round might take them both out, saving you some time. With everyone eliminated, use the elevator to proceed.
Albert Wesker
Wesker, you'll have no trouble with these zombies. Since you have the Combat Knife, you can't accidentally set off the suicide bomber's explosives. However, you can't just slash his legs from behind; you have to slash them from the front. So, wait for him to turn around and walk towards you before you attack. The second zombie is easy – just cut him down. For the zombie commando in the alcove, it's best to lure him out into the open before you try to knife him, as the knife might hit the wall otherwise. You might also want to lure the two zombies around the corner out into the open before engaging them. If you're confident, you can try to fight them from the corner itself, as there might be enough space for Wesker to swing his knife freely. Once all zombies are dealt with, Wesker can take the elevator to the next area.
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