Master the protagonist's arsenal in Strange Journey Redux! This guide details all Weapon Skills, their effects, MP costs, and the guns you'll need to equip them.
Alright, let's dive into the nitty-gritty of your offensive capabilities in *Shin Megami Tensei: Strange Journey Redux*. This section is all about **Weapon Skills**, which are tied directly to the guns you equip on the protagonist. Think of these as your primary way to deal damage outside of demon skills. It's important to note that while some of these skills can be used by your Demonica armor (specifically the Demonica-L, Demonica-N, & Demonica-C models), you won't be able to pass them on through demon fusion. So, if you want a specific skill, you'll need the right gun equipped! Here’s a breakdown of the Weapon Skills available: | Name | Gun | Power | MP | Description | | --- | --- | --- | --- | --- | | Snipe | Miracle GunMandom | 125 | 20 | Moderate Gun damage to one enemy. | | Weakshot | Monopole | 150 | 25 | Heavy Gun damage to one enemy. | | Grateful One | Pinaka
Peacemaker | 175 | 35 | Severe Gun damage to one enemy. | | Final Seven | Lucifer Gun | 200 | 50 | Severe Gun damage to one enemy; guaranteed critical. | | Airstrike | Desonberi
Javelin | 75 | 15 | Light Gun damage to all enemies. | | Crossfire | Brionac | 115 | 30 | Moderate Gun damage to all enemies. | | Desperado | Pinaka
Sorcery Gun
Aftakratoras | 165 | 45 | Heavy Gun damage to all enemies. | | Cat Punch | Cat's Punch | 110 | 8 | 1-5 hits of light Gun damage to random enemies. | | BC Shot | Iperitta | 115 | 15 | Light Gun damage to one enemy; 75% Poison | | Randy Shot | Desonberi | 115 | 15 | Light Gun damage to one enemy; 75% Charm | | Shadow Bind | Gazamazutsu | 115 | 15 | Light Gun damage to one enemy; 60% Paralyze | | Rock Bullet | Jackal
Manshonyaga
Revolver | 115 | 15 | Light Gun damage to one enemy; 75% Stone | | Say Goodnight | Jackal | 115 | 15 | Light Gun damage to one enemy; 75% Sleep | | Terror Shot | Blaster | 115 | 15 | Light Gun damage to one enemy; 75% Fear | | Headshot | Reaper Colt
Jestcost | 115 | 20 | Light Gun damage to one enemy; 50% KO | | Armshot | Desonberi
Blaster | 115 | 16 | Light Gun damage to one enemy; -1 Attack | | Legshot | Caloric
Javelin | 115 | 16 | Light Gun damage to one enemy; -1 Agility/Accuracy | | Cripple | Revolver | 115 | 16 | Light Gun damage to one enemy; -1 Defense | | Quickshot | Mandom | 115 | 12 | Light Gun damage to one enemy; fast act speed. | | Earthlight Ray | Pinlight | 105 | 16 | Moderate Gun damage to one enemy; stronger on a New Moon. | | Moonlight Ray | Cromwell | 105 | 16 | Moderate Gun damage to one enemy; stronger on a full Moon. | | Fire Shot | Strike Rifle
Brothers | 100 | 6 | Light Fire damage to one enemy. | | Flame Shot | Randall Custom
Javelin | 125 | 12 | Moderate Fire damage to one enemy. | | Inferno Shot | Reaper Colt
Megido Fire
Aftokratoras | 150 | 20 | Heavy Fire damage to one enemy. | | Fire Spray | Blaster | 50 | 18 | Light Fire damage to all enemies. | Keep an eye on the MP costs here; some of the more powerful skills can drain your resources pretty quickly if you're not careful. Also, remember that the effectiveness of Earthlight Ray and Moonlight Ray changes based on the current moon phase, so plan accordingly!
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