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Part 21
Shin Megami Tensei: Strange Journey Redux

Part 21

Navigate Bootes 2F-4F in Shin Megami Tensei: Strange Journey Redux, including boss fights against Foul Norris and Macabre, and rescue Zelenin.

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Navigate Bootes 2F-4F in Shin Megami Tensei: Strange Journey Redux, including boss fights against Foul Norris and Macabre, and rescue Zelenin.

Walkthrough
  1. 1
    On Bootes 2F, use the heal spot in the northwest to help navigate damage floors. Take the stairs north of the Terminal to proceed upwards.
  2. 2
    On Bootes 2F, heed the message "Take the long road" to avoid pitfalls. The southeast path leads to a Terminal and the way forward. Take the east path going north, then the east path at the next fork for [Revival Bead x2], and finally the north path leading west to stairs up to 3F.
  3. 3
    On Bootes 3F, take the west path to avoid a pitfall to 1F and damage floors. Go through the door to be teleported to 4F during a scene.
  4. 4
    Talk to Zelenin in the center of the room. This completes the main mission Emergency Signal Inquiry.
  5. 5
    Unlock the portal in the northeast part of the room to reveal a door. Go through it, then examine the north wall one tile west of that door.
  6. 6
    Talk to Zelenin again for another scene, and you will be teleported to 8F. You are forced to go through the north door as the demon next to the stairs blocks passage.
  7. 7
    A scene with Mitra will occur, during which you receive the [Luxury Bell] and are transported back to your ship. A new main mission, Rescue Zelenin, is added.
  8. 8
    Re-enter Bootes and go to 3F. You can now pass the point where you were teleported away. East of that door is a box with [Muscle Drink x1]. Continue on the linear path to a box with [Bead Chain x1] before reaching the stairs up to 4F.
  9. 9
    On Bootes 4F, save at the Terminal. Continue down the path to a scene where you talk to Zelenin from the other side of a door.
  10. 10
    A demon will drop you into the room adjacent to Zelenin's cell. Examine the human corpses in all corners, then go to the center. During a scene, Norris will be experimented on, leading to a boss fight.
  11. 11
    Before fighting Norris, you will be given a choice: "Go and save him." (Neutral) or "Keep watching." (Chaos). Choosing to save him will cause you to take damage before the fight.
  12. 12
    Boss: Foul Norris (HP: 650 / MP: 293). Weak to Expel and Curse. Use skills like War Cry to make the fight easier. Norris can inflict Paralyze with Stun Claw and uses multiple-hit physical skills. Heal when necessary. He may self-destruct at low HP, dealing minor party damage. Ensure your main character's HP remains high.
  13. 13
    After defeating Foul Norris, the main mission Search for Norris is completed. Head through the south door to Zelenin's cell and explore it to trigger a scene with Mastema.
  14. 14
    Search the rest of Zelenin's cell, and Mastema will create a pit in the northwest corner. Use this pit to drop to 3F, then follow the path to a pit leading to 2F.
  15. 15
    From 2F, drop to 1F to meet Mastema again. After the scene, heal at the nearby Heal Spot and leave the dungeon back to the Red Sprite. Mastema gives you the [Chiasto Mirror].
  16. 16
    On your way out, you must fight a boss, Macabre.
  17. 17
    Boss: Spirit Macabre (HP: 800 / MP: 360). Weak to Expel and Curse. Primarily uses Physical attacks, including Blight which can cause Poison. Use demons with Posumudi or buffs/debuffs. Avoid having your entire team poisoned, as poison damage can be significant.
  18. 18
    Return to the Red Sprite. A story scene will play, completing the main mission Rescue Zelenin. You will receive the [Enemy Search A] function and a new mission, Bootes Rosetta.
  19. 19
    Enemy Search A allows you to find hidden enemies, which are tougher and offer more Macca and rare items/Forma.
  20. 20
    Return to Bootes 4F, save at the Terminal, and proceed down the hall.
Tips
  • The heal spot on Bootes 2F is crucial for navigating the damage floors.
  • Pay close attention to environmental clues, like the "Take the long road" message, to avoid pitfalls.
  • Having demons with healing or status-clearing abilities (like Posumudi) is vital for the Macabre fight.
  • Consider the alignment choices carefully, as they can affect your path.

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