Navigate Part 44 of the Shin Megami Tensei: Strange Journey Redux walkthrough, covering the Law Path in Sector Horologium, including boss fights against Meta Gore and Fury Wu Kong, and collecting Cosmic Eggs.
The changing resists is why you equip the Gibo Eyes Sub App. It lets you see what is ineffective and by proxy, what is effective.
This fight is exactly like the last one except for the addition of new attacks on her part. She just has more HP. Use the same strategy and mind the target cursor each turn for the resist changes.
If Mem Aleph or MA is used, revive/summon the demon back or better yet if your demons have the Sabbatma or Invitation skills, use those to help get the party back up and running. Don't be afraid to use some heavy restoration items, but don't go crazy because they do carry over to a second cycle.
After you win, that's it. The Neutral ending plays and you're given a choice to save your game to play through again with bonuses while you keep many of the things you've earned.
Walkthrough: Sector Horologium - Law Path
So you've chosen to side with the God of Law and Order, YHVH, Yahweh or whatever you wish to call him, who apparently either wishes to enslave humanity by mind control or to create some kind of hivemind that lives in unity depending on how you see what Mastema and the three wise men are trying to do. Well, Commander Gore doesn't like this choice, so right away you have to fight him!
Boss: Meta Gore
- HP: 15000 / MP: 9999
- Weaknesses: Wind
- Nullifies: Expel, Curse
- Resists: Phys, Gun
Gore is a beast. Fortunately, he only uses Physical and Gun attacks. He has a lot of HP, and is weak to Wind. A team that is Strong to Phys and/or Gun is good. Here's his skill set...
- Self-Denial -- Heals him for a few hundred HP and has the same effect as a cast of Tarukaja to boot.
- Charge -- Next physical does more than two times as much damage.
- Heaven Strike -- Light, random, multiple hits of physical damage.
- E.N.D. -- Random physical damage plus chance for Fear status ailment.
- Adaptation -- Huge physical damage strike. Seems to only use it after using Charge and will target the main character with it every time. If you are not Strong to Phys and not guarding, you will die. I guarantee this.
- "Gore is bursting with power!" -- happens automatically once in the fight and heals him for 7500 HP as well as clearing any debuffs you've stacked onto him.
- Rain Strike -- Heavy, random target gun damage.
You'll want a team that can attack with elemental attacks--preferably Wind--and has a good number of the same old, same old buffs and debuffs. Luster Candy or Rakukaja on the buff side and Debilitate or Tarunda/War Cry or Dekaja on the debuff side.
Main Character should be equipped with an armor that is Strong to Phys and perhaps Gun -- "Armor Vest" armor is ideal as it is strong to both. A gun that gives him a wind elemental attack is nice, too, if you're using same-alignment demons to get Co-Op attacks.
Dekaja is needed to remove the attack buff from Gore's Self-Denial if you're not using Debilitate, War Cry Tarunda to lower his attack as you probably should be.
You'll need to use Elemental or Almighty attacks to damage him since he reflects Phys and Gun. Wind + Co-Ops is nice but you'd probably have to make a whole new custom team for exploiting that setup.
This is just a long fight. You should have plenty of Chakra Drops however, and this is a good place to spend them. Gore will heal himself for 7500 HP one or two times throughout this battle, and Gore himself has the highest HP of any boss in the game save the ultimate optional boss.
Zelenin shows up and uses her singing voice on the crew in the scenes after the battle, and a new Main Mission is added in the following scenes. The Three Wise Men will give you the rare Forma [Clement Bell], as well.
- Mission: Find the Four Cosmic Eggs
Take the Clement Bell to the Lab to get the [Unlock D] Main App.
Now it's time to collect those Cosmic Eggs. You'll get a notice about the elevator in Horologium being broken when you go to the deck, but that has nothing to do with the mission for now. Head into Antlia.
- Antlia
On 1F, go to the north end of the floor and unlock the door that opens to your new Unlock D function. Very straight-forward area. When you reach the C-type dark areas (yellow), go through the middle door and look for the exit east, along the south wall. Save at the terminal here, then search the wall to the east for a portal and go through.
You'll meet Wu Kong and have to fight him.
Boss: Fury Wu Kong
- HP: 1300 / MP: 9999
- Weaknesses: Ice, Elec
- Strong to: Fire
- Nullifies: Phys, Gun, Expel, Curse
Just use attacks that are not Phys, Fire, Gun, Expel, or Curse on him. Preferably Ice and Elec for Demon Co-Ops if you'd like. He doesn't have much HP. I killed him in two turns with the Elec shot from my gun and added demon Co-Ops.
You get [Cosmic Egg #1] for winning. Leave Antlia now. Go to Bootes.
- Bootes
Take the elevators in the palace up to 6F. Open the door next to you with the Unlock D function and ride the elevator beyond it up to 8F. Grab the [Soma x2] to the south then go through the door here.
Take the door in the southeast of this big room, then go east to the terminal and save. Go north of the terminal, and down the stairs.
Search just south of you for a portal, and go through. Yatagarasu is here, and will give you the the [Cosmic Egg #2] without a fight.
Now leave Bootes, and go to Carina.
- Carina
Go up to 2F and phase shift over to dimension B at the south device.
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