Explore the SimCity Building Menu, detailing costs, effects, and requirements for structures like Police Depts, Fire Depts, and Power Plants.
Building Units
Bull Doze Area
- Cost: $1
- Effect(s): Removes any objects from the map screen, except for ongoing disasters. Demolished buildings clear the selected square, leaving Rubble.
- Size: 1x1
Build Roads
- Cost: $10
- Effect: Connects Zones to allow access. Incurs upkeep costs and causes Traffic.
- Size: 1x1
Build Power Line(s)
- Cost: $5
- Effect(s): Provide power to buildings. Can cause Shipwrecks if placed in water.
- Size: 1x1
Build Mass Transit
- Cost: $20
- Effect(s): Connects Zones for access, costing double that of Roads. Requires upkeep and has no Traffic. Unlocks the Train Station Present.
- Size: 1x1
Build Park
- Cost: $10
- Effect(s): Increases land values. Unlocks the Large Park Present.
- Size: 1x1
Zone Residential (Zone)
- Cost: $100
- Effect(s): Creates a Zone for residents to live in.
- Size: 2x2
Zone Commercial (Zone)
- Cost: $100
- Effect(s): Creates a Zone for businesses. These are the least needed but have the largest capacity.
- Size: 2x2
Zone Industrial (Zone)
- Cost: $100
- Effect(s): Creates a Zone for industry, which produces pollution.
- Size: 2x2
Build Police Dept(artment)
- Cost: $500
- Effect(s): Decreases crime. Costs $100 per building at the end of the year's budgeting. Unlocks the Police HQ.
- Size: 2x2
Fire Dept(artment)
- Cost: $500
- Effect(s): Creates a radius of fire protection. Costs $100 per building in operation to maintain coverage. Unlocks the Fire HQ.
- Size: 2x2
Build Stadium
- Cost: $3000
- Effect(s): Required for growth after becoming a City. May increase land value.
- Size: 3x3
Port, Build Sea Port
- Cost: $5000
- Effect(s): Required for growth after becoming Capital. Produces pollution and places a Ship onto the map.
- Size: 3x3
Power Plant, Coal
- Cost: $3000
- Effect(s): Powers 40 Zones. It is cheap, will not meltdown, but produces pollution and powers only 1/3 the Zones of a Nuclear Power Plant.
- Size: 3x3
Power Plant, Nuclear
- Cost: $5000
- Effect(s): Powers 120 Zones with zero pollution. It has a higher initial cost and can meltdown.
- Size: 3x3
Port, Build Airport
- Cost: $10000
- Effect(s): Places a Helicopter and Airplane onto the map. Required for growth after becoming Metropolis. Produces pollution, and Air Crashes can occur.
- Size: 4x4
Presents
Presents are 3x3 blocks that provide various effects. After clicking the Present icon on the Building Menu, a submenu with four spaces appears. Until a Present is given, each space shows a question mark. The “Extra Land” and Library Presents are not awarded unless triggered via the Dr. Wright button in the Options menu.
Amusement Park
- Requirements: Reach a population of 120000.
- Effects: Brings $100/year to the city.
Bank
- Requirements: Reach City ranking (10,000 people) and have under $2000 in cash reserves.
- Effects: Allows a $10,000 loan, paid back over 21 years at $500 per year, including $500 in interest.
Casino
- Requirements: Reach a population of 200000.
- Effects: Brings $100/year to the city and raises crime rates by 1 point.
Expo
- Requirements: Play until January 1950 (50 years).
- Effects: None (Raises Land Values).
Extra Land “Water Reclaimed”
- Requirements: Build two Seaports.
- Effects: Reclaims up to 3x3 tiles of water.
Fire Headquarters
- Requirements: Build a total of 10 Fire Departments.
- Effects: Increased Fire coverage in the immediate area. Costs $100/year to maintain.
10th Monument {Obelisk}
- Requirements: Play until January 1910 (10 years).
- Effects: Brings $100/year to the city.
Large Park
- Requirements: Build 200 tiles of Park.
- Effects: Brings $100/year to the city.
Library
- Requirements: Reach a population of 70000.
- Effects: None (Raises Land Values).
Police Headquarters
- Requirements: Build a total of 10 Police Departments.
- Effects: Increased Police coverage in the immediate area. Costs $100/year to maintain.
Train Station
- Requirements: Build 150 tiles of Mass Transit.
- Effects: Brings $100/year to the city.
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