Discover the key differences in SimCity mechanics between the NES and SNES versions. Learn about building squares, water, ports, zones, and more!
Hey there! So you're diving into SimCity and wondering how the NES version stacks up against the SNES one? It's a great question, because there are some pretty significant differences that can really change how you approach building your city. Let's break down the main ones so you know exactly what to expect.
Building Squares: The first thing you'll notice is the size of the building plots. On SNES, a normal zone is a 3x3 square, giving you a bit more room to work with. But on the NES, it's a tighter 2x2 square. This smaller size also means that if you decide to bulldoze even a tiny part of a zone, the whole building is gone. No partial demolitions here!
Water: Building over water is a bit different too. In the NES prototype, it doesn't seem to affect the price of your land. I'm not entirely sure if this was a feature they planned for the SNES version, left out of the NES, or just a bug that's not working. Keep an eye on that!
Ports: Building a Seaport on the NES prototype doesn't seem to ever bring in a ship, which is a bummer. Also, you'll notice the game uses two different spellings for these buildings. In the Building Menu, they're called "Seaport" and "Airport." But once you select them, the HUD will display "Build Sea Port" or "Build Air Port." A little quirk of the NES version!
Commercial Zones: I've seen commercial zones on the NES prototype devolve even when land value is super high and there's no power loss. It's a bit mysterious, but something to watch out for.
Transit (Roads and Rails): Normally, the Traffic stat directly impacts Pollution and Crime, and the roads themselves should change to show traffic levels, which then influences those negative effects. However, this seems to be disabled or just not working in the NES prototype. Because the map and building sizes are smaller on the NES, you might need to adjust your expectations for how these stats play out compared to the SNES version.
Power Mechanics: Here's an interesting one: the Seaport and Airport will still give their benefits *even if they aren't powered up*. That's right! Sea/Airports have no negative side effects if they lose power. Planes and the helicopter will fly as soon as the Airport is built, and just building either one fulfills growth requirements. Remember, though, the Seaport never actually triggers a ship.
Game Difficulty Mechanics: Since the Seaport never triggers a ship on the NES, you don't have to worry about shipwrecks causing problems or affecting your city's difficulty. That's one less thing to manage!
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